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  1. #11
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Hmm... Blitzball as a gold saucer game? I'd rather not after thinking of ways to implement the control scheme adding it to FFXIV.

    Blitzball as a stand alone console game? Sure. I mean I kinda treated the main part of the game in FFX as intermissions of blitzball because I found that more entertaining than a majority of the main game... >.>
    (0)

  2. #12
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Dear OP,

    Yoshi beat you to it by nearly an entire year, and rumors of it could be as far back as late-ARR.
    (1)

  3. #13
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,034
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Would they be able to make use of their original programming from FFX? That could make it easier to implement than creating something from scratch, if it’s possible.
    (0)

  4. #14
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Zojha View Post
    snip
    There is a difference between outdated or outlived content and something that will be DoA. FATEs simply fell out of favour not only due to the poor scaling rewards but the lack of innovation and overreliance on them for nearly everything. PotD gets talked about a touch more negatively now because people exhausted it. That being said, it remains popular even after Stormblood released. And is possibly the most successful piece of content they've released. Regardless, what's the point in developing content that serves little to no purpose? Bliztball will die within the first two weeks, thus why waste the resources?
    (1)
    Last edited by Bourne_Endeavor; 01-02-2018 at 11:42 AM.

  5. #15
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Bourne_Endeavor View Post
    Bliztball will die within the first two weeks, thus why waste the resources?
    Because as bad of an idea that it is, it's a stepping stone toward aerial and aquatic combat, and there are enough idiots players willing to try it that would provide for an adequately cheap testing pool.

    That's why as opposed as I am to Blitzball, I know it would be just one more breakpoint to a better long-term goal.
    (1)

  6. #16
    Player
    xygar's Avatar
    Join Date
    Dec 2016
    Location
    FFxiv Idea Artist
    Posts
    38
    Character
    Xygar Relentless
    World
    Zodiark
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Kazrah View Post
    Because as bad of an idea that it is, it's a stepping stone toward aerial and aquatic combat, and there are enough idiots players willing to try it that would provide for an adequately cheap testing pool.

    That's why as opposed as I am to Blitzball, I know it would be just one more breakpoint to a better long-term goal.
    more pessimists on the thread. so you know little guy i know yoshi p was thinking of blitz ball what i did was simply make a thread to bring it to every ones attention as i havent seen any one talking about blitzball.even though it is in the world of ff genre.your calling every one who likes blitz ball idiots naughty bratty boy why are you so cruel.
    (1)

  7. #17
    Player
    xygar's Avatar
    Join Date
    Dec 2016
    Location
    FFxiv Idea Artist
    Posts
    38
    Character
    Xygar Relentless
    World
    Zodiark
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    Bliztball will die within the first two weeks, thus why waste the resources?
    Your happy to pay 8 pounds a month for trinket updates but you shoot down the idea for actual wholesome competitive game modes
    (3)

  8. #18
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,351
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    It'll just be treated exactly like LoV and Triple Triad ("wholesome competitive game modes"). Some players will give it a try on release for a couple of days and then eventually only a small group of players will play it. It'd just be a waste of resources that would be better off being used on QoL stuff, or more glamour options for males.
    (2)

  9. #19
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    I think is a ridiculous idea and a big waste of money
    (2)

  10. #20
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Bourne_Endeavor View Post
    There is a difference between outdated or outlived content and something that will be DoA.
    Yes, there is - The prior had rewards that made the content worth putting up with at some point, the latter didn't.

    We could put that thesis to the test even.
    First we release Eureka, the new hyped thing, and put absolutely no rewards in. No gathered materials, no gil, no items, no story, nothing. You can fight monsters, maybe find chests, but they're all empty. You can do that with Dungeons and Raids as well of course, but those might be considered "old content".
    Then we release Blitzball and make it by far the most efficient way to level a DPS and give it RNG locked rewards on top as well as making it a way to gain a decent endgame weapon.

    I'm very confident when I say that the prior would likely become dead on arrival, while the latter would be bustling with life for months to come - And not because of their respective gameplay.

    Similarly, Diadem was relevant for gatherers a lot longer than it was relevant for DoW/DoM. That had nothing to do with gameplay, that had nothing to do with "outlived content", that had everything to do with the rewards - Mats turned a profit longer than the gear was relevant. There are still people interested in Diadem, too - Gatherers that get frustrated that they can't just go alone.

    In general: If you want to talk about longevity, quality and popularity of a content, you first need to mentally strip it from all its rewards, because the whole point of the rewards is to make you do it regardless of what you think of it. Otherwise, you're just engaging in the same folly Yoshi-P did when he completely ignored the hyped Garo "event" and instead attributed the increased PvP activity after 3.5 to the newly introduced chat restriction in Feast. Some people are still head-desking over that one.

    Admittedly, considering how things 'would be' isn't easy, because we can't just go and try it out on the live servers to double check. SE could, but they have no interest in causing a massive content drought and losing subs solely for the sake of science. Regardless, I find it very obvious that a lot of content is kept alive by its rewards rather than its merits and that it's impossible to draw a direct connection between people engaging in a piece of content and people enjoying said piece of content.

    And I should probably clarify: For Blitzball in particular, I have no strong feelings either way. It's just annoying to read people going "Dead on Arrival" on Gold Saucer content when crafting content would be no better off if it was a gold saucer minigame and it's regularly being added to regardless. I could say the same about gathering, too - Put that same "gameplay" in the gold saucer and not even bots would bother. And the last one is not even hypothetical - They literally copied and pasted the old 1.0 gathering gameplay in there, the same gameplay people once engaged in and several generations never got to experience before. It's pwetty ded.
    (4)
    Last edited by Zojha; 01-02-2018 at 11:29 PM.

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