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Thread: Level sync

  1. #21
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    Claire_Pendragon's Avatar
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    Quote Originally Posted by Jadi View Post
    As one of the "Doomsayers" ( oh how dramatic :: roll eyes :: ) .. I'd just like to point out that changing one aspect of the game will have effects on other aspects, those who think logically about the interrelationships of game mechanics see this.
    Right, and none of the negative features of Lv Sync are present in XIV.

    Anything else is merely an opinion of the person.
    (0)
    CLAIRE PENDRAGON

  2. #22
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    Jadi's Avatar
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    Last edited by Jadi; 02-11-2012 at 01:27 PM.

  3. #23
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    Skies's Avatar
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    Hum... I never played XI, I have no idea how it works there BUT, I played City of Heroes which features level sync as well (both ways, both lowering the high-level's level, called examplaring, and raising the low-level's level, called sidekicking).

    It does't intereferes in any way with levelling? Because both the level-synched and the normal-levelled persons continue to earn XP in the same rate as if they were fighting level-appropriate foes, so even if my L10 hero is sidekicked to level 50 I still earn experience at the same rate I would at level 10, so there is no such thing as sped-up levelling. All it means is that Ican hang hour with my overlevelled buddies.

    How DID it work in XI so that you can explain it to a poor old me?
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  4. #24
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    Mychael's Avatar
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    Quote Originally Posted by Skies View Post
    Hum... I never played XI, I have no idea how it works there BUT, I played City of Heroes which features level sync as well (both ways, both lowering the high-level's level, called examplaring, and raising the low-level's level, called sidekicking).

    It does't intereferes in any way with levelling? Because both the level-synched and the normal-levelled persons continue to earn XP in the same rate as if they were fighting level-appropriate foes, so even if my L10 hero is sidekicked to level 50 I still earn experience at the same rate I would at level 10, so there is no such thing as sped-up levelling. All it means is that Ican hang hour with my overlevelled buddies.

    How DID it work in XI so that you can explain it to a poor old me?
    Very much like "examplaring," I think. Your party would choose a member whose level would become the maximum level for all members. For example, if a six people leveled 36, 40, 56, 75, 80, and 95 were to party up, they could select any member to sync their levels to. If they chose 36, everyone would be lowered to 36; if they chose 56, anyone higher than 56 would be lowered, while those below would remain their actual levels.

    Some aspects of gear (defense, for example) would scale with the level, when wearing gear that was above your level (under restrictions), while other aspects (Healing Magic +10%, etc.) wouldn't function at all.

    I have a question about the CoH system, then... what was the point in leveling up if you could raise your level just by joining up with a friend? <.>;
    (0)

  5. #25
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    Quote Originally Posted by Javiano View Post
    Level Sync!!! (Can We Have it Please ?) it would be so helpful , when you can't set up a party because 95% of your server has cnj and thm to 50... please ..... What do you guys think?
    No.. Level Sync destroyed FFXI.

    If you hate to XP so bad, don't play an MMO, it's part of the game.
    (1)

  6. #26
    Player
    Skies's Avatar
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    Quote Originally Posted by Mychael View Post
    Very much like "examplaring," I think. Your party would choose a member whose level would become the maximum level for all members. For example, if a six people leveled 36, 40, 56, 75, 80, and 95 were to party up, they could select any member to sync their levels to. If they chose 36, everyone would be lowered to 36; if they chose 56, anyone higher than 56 would be lowered, while those below would remain their actual levels.

    Some aspects of gear (defense, for example) would scale with the level, when wearing gear that was above your level (under restrictions), while other aspects (Healing Magic +10%, etc.) wouldn't function at all.

    I have a question about the CoH system, then... what was the point in leveling up if you could raise your level just by joining up with a friend? <.>;
    Content is level-locked, so you cannot actually perform any content by yourself if you don't raise your base level. Also acquisition of abilities is ALSO level-based and if you do not raise your level you do not get new abilities. And while a Sidekicked character won't learn any new abilities if they get their level raised (so basically their stats are raised to those of that level), an Exemplared character will loose all abilities they learned past the level they've been exemplared to (essentially the character is rolled back to that level).

    So yeah, to learn new abilities and to get more powerful 'equipment' (well, it uses ability modifiers instead of actual equipments, but) you need base level, also to progress through history content and to do a lot of the party-based content you do need to raise your base level.
    (0)

  7. #27
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    When I played ffxi, the only parties I could find thoughout the entire leveling process were all low level newbie zone ones in the dunes and quifim island. I never got to use/practice my higher level skills, so I would have played terribly if I suddenly managed to get into a level appropriate party.

    I truly hope that this game is not forced to implement level sync. I want to see new
    scenery/monsters/challenges as I advance in level, and practice my nearly learned abilities.
    (0)

  8. #28
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    Quote Originally Posted by syndori View Post
    When I played ffxi, the only parties I could find thoughout the entire leveling process were all low level newbie zone ones in the dunes and quifim island. I never got to use/practice my higher level skills, so I would have played terribly if I suddenly managed to get into a level appropriate party.

    I truly hope that this game is not forced to implement level sync. I want to see new
    scenery/monsters/challenges as I advance in level, and practice my nearly learned abilities.

    That's what sucked.. Once Level sync was involved you stayed in Qufim until the 60's.. This dosen't make any sense. I had tons of fun leveling my first few jobs (pre level sync) when we were forced to go through different zones, fight different mobs and oh.. ACTUALLY learn how to use our spells/abilities

    I can't honestly think of any reason why anyone would want that.

    There's enough XP to be had solo all the way to lvl 50 if you seriously could never find a party your level.



    If they seriously want to implement a level sync, it needs to be limited IE: you could level sync with someone within 10 levels of yourself. Which would remove the possibility of people never using spells/abilities in xp parties.
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  9. #29
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    Yelta_Sumasu's Avatar
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    I would like some way to play at the same level as a friend. Many people have all level 50's or need a healer for their 30 group. I would like some way to go play with that group. I didn't use level sync in FFXI so I don't know for sure why it sucked, but I like the idea if implemented well.

  10. #30
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    Last edited by Jadi; 02-11-2012 at 01:27 PM.

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