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Thread: Level sync

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  1. #1
    Player
    Mychael's Avatar
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    Nov 2011
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    Gridania
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    Justin Beiber
    World
    Ridill
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    Archer Lv 1
    Quote Originally Posted by Skies View Post
    Hum... I never played XI, I have no idea how it works there BUT, I played City of Heroes which features level sync as well (both ways, both lowering the high-level's level, called examplaring, and raising the low-level's level, called sidekicking).

    It does't intereferes in any way with levelling? Because both the level-synched and the normal-levelled persons continue to earn XP in the same rate as if they were fighting level-appropriate foes, so even if my L10 hero is sidekicked to level 50 I still earn experience at the same rate I would at level 10, so there is no such thing as sped-up levelling. All it means is that Ican hang hour with my overlevelled buddies.

    How DID it work in XI so that you can explain it to a poor old me?
    Very much like "examplaring," I think. Your party would choose a member whose level would become the maximum level for all members. For example, if a six people leveled 36, 40, 56, 75, 80, and 95 were to party up, they could select any member to sync their levels to. If they chose 36, everyone would be lowered to 36; if they chose 56, anyone higher than 56 would be lowered, while those below would remain their actual levels.

    Some aspects of gear (defense, for example) would scale with the level, when wearing gear that was above your level (under restrictions), while other aspects (Healing Magic +10%, etc.) wouldn't function at all.

    I have a question about the CoH system, then... what was the point in leveling up if you could raise your level just by joining up with a friend? <.>;
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  2. #2
    Player
    Skies's Avatar
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    Nov 2011
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    Ul'Dah
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    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Mychael View Post
    Very much like "examplaring," I think. Your party would choose a member whose level would become the maximum level for all members. For example, if a six people leveled 36, 40, 56, 75, 80, and 95 were to party up, they could select any member to sync their levels to. If they chose 36, everyone would be lowered to 36; if they chose 56, anyone higher than 56 would be lowered, while those below would remain their actual levels.

    Some aspects of gear (defense, for example) would scale with the level, when wearing gear that was above your level (under restrictions), while other aspects (Healing Magic +10%, etc.) wouldn't function at all.

    I have a question about the CoH system, then... what was the point in leveling up if you could raise your level just by joining up with a friend? <.>;
    Content is level-locked, so you cannot actually perform any content by yourself if you don't raise your base level. Also acquisition of abilities is ALSO level-based and if you do not raise your level you do not get new abilities. And while a Sidekicked character won't learn any new abilities if they get their level raised (so basically their stats are raised to those of that level), an Exemplared character will loose all abilities they learned past the level they've been exemplared to (essentially the character is rolled back to that level).

    So yeah, to learn new abilities and to get more powerful 'equipment' (well, it uses ability modifiers instead of actual equipments, but) you need base level, also to progress through history content and to do a lot of the party-based content you do need to raise your base level.
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