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Thread: Level sync

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  1. #1
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    Kinseykinz's Avatar
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    I think that rather than level-sync, it would be nice if there were nice zones 'light' parties could grind in that didn't necessarily require a mage. Because yes, it is currently a little rough to find a lower level healer atm. However, I am also against level sync. I always personally thought it cheapened the exping process. Also, since at least currently you can solo leves for decent sp, be power-leveled quickly and easily to over rank 30 etc. I just don't see an actual need for it atm. There usually are sb/exp parties rank 30+ on my server and it doesn't seem like they are having tank/mage issues when recruiting for them.
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  2. #2
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    Quote Originally Posted by Jadi View Post
    As one of the "Doomsayers" ( oh how dramatic :: roll eyes :: ) .. I'd just like to point out that changing one aspect of the game will have effects on other aspects, those who think logically about the interrelationships of game mechanics see this.
    Right, and none of the negative features of Lv Sync are present in XIV.

    Anything else is merely an opinion of the person.
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    CLAIRE PENDRAGON

  3. #3
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    Last edited by Jadi; 02-11-2012 at 01:27 PM.

  4. #4
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    Quote Originally Posted by Jadi View Post
    Isn't that ok or do we not have the ability to disagree?

    I think that it's ok to disagree and I do.. I think there are potential negative aspects to it and I'd appreciate it if you considered if there are any and what they may be for a moment.

    I mentioned one being the lack of demand for lower level gear. Should we consider this in your opinion? Do we dare ask how this might affect new players?
    Lack of "Demand" for low Lv gear is an issue, and no, not an opinion.
    Though I have a completely different view of how an MMO handles this, I will leave that aside, as it's not really applicable.

    Me and everyone I play with, pretty much level up solely on the free gear of quests/Leves.

    So I can't really say it's TOO big of a deal, since the crafters have another means to level up and make gil (Local Leves, it's how I took up my ARM, and made a butt load in the process.)

    Expressing an opinion is fine, but it doesnt help, if it doesn't put any effort to contribute.

    It's fine to say "X is a problem! Fix it!"

    But honestly, we SHOULD talk about WHY it is a problem, and what are the pros and cons.

    Staying in 1 area MIGHT be a problem, but not so much for the people who want to do it, but more so for those who do NOT want to do it.

    There are plenty of incentives to go to higher level groups (if possible). And many more could be added.
    I for one like higher level content, solely because the number of abilities equipped/available for higher levels make the game less boring, and because my groups became far more efficient.

    A sort of "WoW" dungeon system, where you go up the ladder of dungeons, to keep your gear up to date, would inspire people to do higher content.

    Those who are syncing down, are doing it for a friend (Similar to PLing) so honestly, a SLIGHT penalty to exp, would be enough incentive to prevent people staying at lower Lvls, when they could go to higher Lv camps, AND once a friend "catches up" in exp, they wont need to use Lv Sync.

    Another alternative is to have, 1 person is synced, 1 person is not. A groups could only have 4 synced, 4 not.
    If the whole group wants to sync to the lowest for the sake of "staying in exp range of the lowest" then the alternative is a limit to how low you can sync to... like 1-3 or 1-5 levels.

    THIS is why I say, "No Lv sync, it's only bad news, end of FFXIV as we know it!" is useless.

    "It kills low Lv gear demand!" This doesn't really matter TOO much, compared to XI, where ppl kept stashes of gear for long periods of time, where people will do this even less once jobs are out, and they can't equip abilities from other classes anymore (outside of being a class.)
    Honestl;y, if people liek staying at... let's say 20... Lv20 gear will sell better, for lasting so long, AND what hurt FFXIs gear demand almost as much, if not more, was the removal of so many Lv cap fights.
    THAT was the real reason anyone should have a decent amount of low Lv gear.

    "You never skill up your weapon! it will ruin XIV!" this being waaaaaay to common of a complaint, that is just pointless.

    "You stay in one place!" solo is possible, and you are free to go to all of the areas for your level range.
    Also XIV is arguably easier at higher levels, than lower, with so many tanking options, and other class options. I could be wrong, but I would assume people would prefer to stay in their Lv range.

    All of these things add up, and make the difference.

    In XI;
    Buy good Lv20 gear, never need to upgrade. Gear is too hard to get. (XIV its easy)

    Low Lv mobs are easier. (XIV its either equal or harder. or just less fun)

    You can't solo, you need a group, but with so many ppl not playing, or Max Lv, can't get anyone near my Lv to PT. (We can solo, and if the population ever jumps, then it will effect only a small number of people at a time.)

    Skill isn't high enough to fight stronger mobs. (No skill for weapons, so this doesn't restrict people to one Lv range.)

    My reason for wanting to Lv Sync with my friends or BF, is because I like to experience working WITH them as they level up and play.

    Most of my friends dont stay with an MMO long enough to do endgame.

    I'd love to make an alt, and keep with them, but they do like to play on their own time (when enjoying the game) and if it's a new character, I'll be too far behind.
    If it's my main, I'm too far ahead.
    And in this game, I can't make new characters, w/o it costing me money.
    Nor do I want to duo as a class I don't enjoy, or doesn't compliment their class.
    (Usually do the Tank and Healer duo with my friends, occasionally doing the 2 Ranged CC DD duo.)
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    Last edited by Claire_Pendragon; 01-19-2012 at 12:45 PM.
    CLAIRE PENDRAGON

  5. #5
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    Actually, not to debunk your example lightly, but in XI, I can think of many scenarios where higher-level gear was better even under the ridiculous penalties from level sync. If I remember correctly, that Errant Houpp..whatever! I never could spell it!--That errant body piece that I sold after AF+1 was pretty awesome for level sync 30. Contributing to my point about how, without any penalty for sync, high level players might be preferable even to the ones that need a lower-level party.

    The effect this will have on players who "stockpile" their gear (I did this in XI) will be almost completely dependent on the effect Level Sync will have on higher-leveled gear. In XI, it was all case-specific; it was still worthwhile to have low-level gear, but it was admittedly never necessary. Having a set for each possible level restriction was a thing of the past (I had a WHM set for every 10 levels until they added level sync), but that's less of a problem with "Level Sync" as it is with the system of gear scaling under level restriction that they added simultaneously. Before that update, the system was simple. You could only wear the gear that you could naturally wear at the level you were restricted to. But, only certain zones and fights were restricted.

    In the case of penalties for level sync, the similarity to powerleveling point made is completely valid, but so would be the question of "Why don't you just PL?" Admittedly, (unless we're talking rank 50) your friend would catch up faster if you weren't gaining exp.

    Level Sync was also often used as a way to maximize XP. I remember I was lucky enough to meet up with a snobby elitist who invited a member of the perfect level for that E. Ronfaure [S] ladybug camp, and kicked them as soon as they found a rep of the perfect level again. I felt awful, but that was the best xp I'd ever seen (pre-abyssea...) outside of TPburn, manaburn, or a kick@$$ merit party.

    As for the assertion that people would rather play in their level range... This is probably true, for their first job to 50. After that, it's going to get more and more like a system of finding the fastest way to 50. That's not wrong, really. But inevitably, not all areas will be created equal, and some will take precedence. As someone else said, this will not pose a problem for those that don't mind staying in the same areas, but will certainly be a problem for those that want to party AND move to a variety of places.

    Other than that, I like most of your ideas, but it's just a delicate issue. No matter how SE implements Level Sync (or if they scrap it alltogether) there will be a large number of people upset.


    EDIT: I was just laying in my bed thinking--didn't SE put out some caps in XI with their Gold World passes that offered level sync of just one player to their buddies? Guide Beret and... Mandragora Beret?Sprout Beret. Perhaps these items could be obtainable, not signing up with a code from a friend, but just as items with a limited number of uses that could be replenished over time? Maybe a NPC could "recharge" your enchanted item once a day, and it would give 3-10 enchantments, each of which would last the duration of a party?

    An item with an enchantment that lowers the levels of their party members to match theirs, or something of the sort?
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    Last edited by Mychael; 01-19-2012 at 02:44 PM.

  6. #6
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    Hum... I never played XI, I have no idea how it works there BUT, I played City of Heroes which features level sync as well (both ways, both lowering the high-level's level, called examplaring, and raising the low-level's level, called sidekicking).

    It does't intereferes in any way with levelling? Because both the level-synched and the normal-levelled persons continue to earn XP in the same rate as if they were fighting level-appropriate foes, so even if my L10 hero is sidekicked to level 50 I still earn experience at the same rate I would at level 10, so there is no such thing as sped-up levelling. All it means is that Ican hang hour with my overlevelled buddies.

    How DID it work in XI so that you can explain it to a poor old me?
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  7. #7
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    Quote Originally Posted by Skies View Post
    Hum... I never played XI, I have no idea how it works there BUT, I played City of Heroes which features level sync as well (both ways, both lowering the high-level's level, called examplaring, and raising the low-level's level, called sidekicking).

    It does't intereferes in any way with levelling? Because both the level-synched and the normal-levelled persons continue to earn XP in the same rate as if they were fighting level-appropriate foes, so even if my L10 hero is sidekicked to level 50 I still earn experience at the same rate I would at level 10, so there is no such thing as sped-up levelling. All it means is that Ican hang hour with my overlevelled buddies.

    How DID it work in XI so that you can explain it to a poor old me?
    Very much like "examplaring," I think. Your party would choose a member whose level would become the maximum level for all members. For example, if a six people leveled 36, 40, 56, 75, 80, and 95 were to party up, they could select any member to sync their levels to. If they chose 36, everyone would be lowered to 36; if they chose 56, anyone higher than 56 would be lowered, while those below would remain their actual levels.

    Some aspects of gear (defense, for example) would scale with the level, when wearing gear that was above your level (under restrictions), while other aspects (Healing Magic +10%, etc.) wouldn't function at all.

    I have a question about the CoH system, then... what was the point in leveling up if you could raise your level just by joining up with a friend? <.>;
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  8. #8
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    Quote Originally Posted by Mychael View Post
    Very much like "examplaring," I think. Your party would choose a member whose level would become the maximum level for all members. For example, if a six people leveled 36, 40, 56, 75, 80, and 95 were to party up, they could select any member to sync their levels to. If they chose 36, everyone would be lowered to 36; if they chose 56, anyone higher than 56 would be lowered, while those below would remain their actual levels.

    Some aspects of gear (defense, for example) would scale with the level, when wearing gear that was above your level (under restrictions), while other aspects (Healing Magic +10%, etc.) wouldn't function at all.

    I have a question about the CoH system, then... what was the point in leveling up if you could raise your level just by joining up with a friend? <.>;
    Content is level-locked, so you cannot actually perform any content by yourself if you don't raise your base level. Also acquisition of abilities is ALSO level-based and if you do not raise your level you do not get new abilities. And while a Sidekicked character won't learn any new abilities if they get their level raised (so basically their stats are raised to those of that level), an Exemplared character will loose all abilities they learned past the level they've been exemplared to (essentially the character is rolled back to that level).

    So yeah, to learn new abilities and to get more powerful 'equipment' (well, it uses ability modifiers instead of actual equipments, but) you need base level, also to progress through history content and to do a lot of the party-based content you do need to raise your base level.
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  9. #9
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    Quote Originally Posted by Javiano View Post
    Level Sync!!! (Can We Have it Please ?) it would be so helpful , when you can't set up a party because 95% of your server has cnj and thm to 50... please ..... What do you guys think?
    No.. Level Sync destroyed FFXI.

    If you hate to XP so bad, don't play an MMO, it's part of the game.
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  10. #10
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    When I played ffxi, the only parties I could find thoughout the entire leveling process were all low level newbie zone ones in the dunes and quifim island. I never got to use/practice my higher level skills, so I would have played terribly if I suddenly managed to get into a level appropriate party.

    I truly hope that this game is not forced to implement level sync. I want to see new
    scenery/monsters/challenges as I advance in level, and practice my nearly learned abilities.
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