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  1. #11
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Alleo View Post
    Please dont speak for me.
    I'm not speaking for you. But your post wasn't clear enough for me. As far as events go, if you don't have a problem with how many there are, but want them to be longer, there's a rift between how to get there, because if their events are pre-planned, then they obviously know what they need to put out and how much staff they need to do it, and so on. It's not going to change unless something changes from their end, not ours.

    Quote Originally Posted by Alleo View Post
    there was no single need to grind or do it twice because you got everything with that. How is that fun? These events are for people that log in once to do them and then log out again..
    How is a grind fun? Depending on the activity, it can be, but usually it isn't. FATEs are the problem here because it's all they fall back on. But let's say they do introduce a grind... how would you make it fun? Because fun for you might not be fun for someone else, granted, FATEs aren't fun for anyone, but at the very least it was a different way of doing the FATE for the Starlight Celebration, same with the FATE we had a while back for the Hatchingtide event.

    So you are saying you want less events so that the resources go into bigger events, eg. All Saint's Wake, Starlight Celebration and Moonfire? I mean, Heavensturn and Valentione's Day don't seem to be big events for most people.

    Quote Originally Posted by Bourne_Endeavor View Post
    Quality is generally better than quantity. I prefer less of something but what we do get winds up being far more enjoyable and memorable compare to something I do and forget about because it fails to engage.
    Eh, most people seem unhappy with Heavensturn, from what I've noticed. They're generally okay with other events, but I find the issue is that FATEs are a recurring problem. We had a FATE for the Christmas event, we had a FATE for the summer event, we had a FATE for the new year event. It seems to me that because the content is a FATE, people become disengaged and just auto-pilot the event. I'm guessing really the only solution is replacing the FATEs with duties? I mean The Rising didn't use a duty but it was pretty nifty for this year's event with the 2D puzzle, I think the only problem was the mystery of it was ruined by sharing the answers online but oh well, it was fun when it was new.
    (2)
    Last edited by ErryK; 01-04-2018 at 07:57 PM.



    Baby, tell me, what's your motive?