Greetings fellow Adventurers! So after playing BRD for a while and testing out the new Action Role abilities, I would like give my thoughts and also somewhat propose an idea for a suggestive change to BRD's song abilities and Action Role abilities. I would also like to know of other's people thoughts about this and if anyone else have thought about this too...
Before Stormblood 4.0, BRDs were sought out for their party supportive ability mostly towards magical damage DPS, where as MCH, who were also wanted for it's supportive abilities mostly towards physical damage DPS, was mainly sought out for more additional damage. Now, it seems that both classes are more focus on damage output than anything else.
Then one day, someone in my free company had mention about how they didn't really like MCH's "Flamethrower stall" and so that's when I had suggested to play BRD. After that, they asked me what's great about BRD this time? And the only thing I could think of was that it didn't have any kind of stall that MCHs have with the Flamethrower.
It was then after thinking of them asking me what was special about the two jobs was when I thought of evaluating these two jobs to figure out what makes them so unique to what makes them interesting and what would cause people to play them. Aside from aesthetic and mechanical reasons, I couldn't find anything else that makes them different.
And so... that leads me to the idea I have about suggesting a change with the Action Role abilities for Range DPS, the BRD and MCH abilities and what role these two jobs should be taking in a party situation.
My suggestion is that the Refresh and Tactician abilities should be removed/replaced from the Action Role set and that the MP/TP replenish effects should be re-implemented back into the BRD abilities. The BRD's abilities, Mage's Ballad and Army's Paeon, would instead be given the Refresh/Tactician effect replenishing the party's MP/TP respectively as it once did before Stormblood 4.0. This would allow the BRD to maintain it's key role as a supportive type DPS in/for the party.
If this were to happen, then MCH would then become a purely damage role or the party. And then in the future expansions, there could be a potential new job that might have less DPS output, but has a lot of abilities that support the party as a whole. The MCH could then combine with that job to make up for the loss of DPS.
And so alternatively, having these changes would might allow for more different party combinations and perhaps even other combinations that were once thought were impossible, possible.
Let me know what you guys think about what I've read and your ideas about the topic if you have any. Happy hunting and safe adventuring everyone!![]()