Because the more they ramp up the hype on something, the more of a PR disaster it becomes when it ultimately crashes and burns. There's also factoring in how Diadem got forced out, crashed and burned, and wasn't until 3.5x for it to be properly re-released as something half-decent.
Then between the kinda shaky start for SB, all the content from 4.0x and 4.1, the holidays and the slew of stuff they're going to throw at us for 4.2 next month, I personally don't mind waiting for Eureka if it means not having a Diadem launch.
The double-edged sword with secrecy is that people don’t know what to expect, so they either assume Diadem 3.0, or assume it’s going to be astounding. And I know, I know, “Don’t have any expectations and you won’t be disappointed”, but people out there have them. Can’t really change that. And both potentially spell disaster: Diadem 3.0 > low hopes for the content; Super Awesome Eureka > disappointment if it crashes and burns.
But, the more they continue to delay Eureka, and the less they tell anyone about it (other than how awesome and never-before-seen it’s supposed to be), the more people are going to get incredibly frustrated over it. So much so that, when it does come out, if it doesn’t absolutely blow people away, they will pick and pick until they dig up every fault with the content. No matter how small.
I can only hope the developers learned a lot from Diadem, 1.0 and 2.0. Neither were that great; 2.0 died nearly as quickly as 1.0 did once people got in there, did the EM a few times, and got the goodies. More interest was shown in Trials of the Matron, because it was a gatherer’s paradise when it came to scrips and old ARR timed nodes.There's also factoring in how Diadem got forced out, crashed and burned, and wasn't until 3.5x for it to be properly re-released as something half-decent.
Just...I really hope Eureka isn’t full of FATEs. That’s the main thing I want: no FATEs. Please.
Content droughts are common in any themepark MMO. It's always gonna exist, because new stuff can't physically come out as fast as some players can consume it.
I usually take the time either to play other titles for a bit if I am *that* bored, or I fill the void with leveling alt classes, alternate characters, or even RP if I feel up to it. Or go farm some stuff for items I want, or play around with my apartment and try to make it nicer and so on.
Either way, though, XIV puts out new content *really* fast compared to other games I've played so I've never felt like a content drought's been all that long.
I mean, look at Warlords of Draenor (back when *that* was the WoW expac) l o l
Personally, I have just stopped caring about Eureka because they have given me absolutely no reason to. I wager people would be somewhat satisfied with small updates. Show us what it looks like, an idea of what we'll be doing or explain why there have been frequent delays. Just a little form of transparency will go a long way for most people. The worst to happen is general apathy. Once people reach that stage, it becomes increasingly harder to win them back. I honestly see people unsubbing if Eureka flops. And not a low number either. They've done so little hyping it that anything short of amazing just isn't going to resonate well.Because the more they ramp up the hype on something, the more of a PR disaster it becomes when it ultimately crashes and burns. There's also factoring in how Diadem got forced out, crashed and burned, and wasn't until 3.5x for it to be properly re-released as something half-decent.
Then between the kinda shaky start for SB, all the content from 4.0x and 4.1, the holidays and the slew of stuff they're going to throw at us for 4.2 next month, I personally don't mind waiting for Eureka if it means not having a Diadem launch.
To be fair, 4.1 feels so lackluster because they focused virtually all their attention on niche content. Had they dropped any one of Perform, Rival Wings or Ultimate and said something along the lines of, "We apologize, but the vision we had for Eureka simply has a much larger scope than we anticipated. So we'll be releasing the initial relic step separately." I suspect people would be far less frustrated.
Last edited by Bourne_Endeavor; 01-01-2018 at 05:09 PM.
I understand not wanting to do mindless grinding just for achievements, I feel like leveling classes is a different thing because there's story content attached to it. Each one has its own unique quests and characters that adds a little more to the world of the game.
I realise not everyone cares about the story so much, but I'd feel like only leveling the one class would be missing out on a lot of game content.
They need to start developing content with longevity in mind. For Yoshi to suggest that he doesn't plan to do that, but also run a sub based MMO appears contrary. A lot of people enjoy playing an MMO throughout the year without taking prolonged breaks for other titles. For people here to actually defend and suggest that people should quit is just silly. The worst offenders though and the people who spout, "Well have you gotten literally every achievement? Finished the fishing log? Touched every useless sightseeing spot?" Yes we all get it. 'Content' is subjective. That doesn't mean you need to be coy and act like you don't understand what people say when they ask for more meaningful, long term content that keeps them engaged.
That system is fairly unique to FFXIV. Few other games give you the chance to level other jobs on the same character. Fewer still add story content to even crafter/ gatherer classes, staples of mmorpg's usually made as after thought to combat classes. The Final Fantasy series on a whole is much more about story and setting that's why every class/ job has it's own story and relic weapon quest. Then there is the dungeons, F.A.T.E.s, beastmen tribe quest, primal mounts, GC Squadrons, ect... Point is there is plenty to do for those that look for it. If endgame is all you play for there are a few other games out there for that, however this is an FF game. The transition from 1.0 to 2.0 proves how different this game is, it shows in the attention to what the fans of the series have enjoyed for three decades.
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