Quote Originally Posted by Ameela View Post
If dungeons weren't faceroll easy then you'd see a lot more people complaining about content drought considering how many parts of the casual playerbase are afraid of doing extreme trials, the only type of midcore content in the game.
Why is it every time harder dungeons are mentioned someone jumps to extreme primals or savage levels? They don't need to be that hard, but difficult enough to require more than a pulse, if even that. The Vault was an excellent dungeon. They could even pull ideas from higher floors of PotD where you have priority mobs that need to die quickly. There's a wealth of potential beyond braind ead easy corridor with re-skinned bosses. The devs even openly acknowledged people find dungeons boring nowadays hence why they dropped one in odd numbered patches. It's almost like the current design has become incredibly stale.