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  1. #31
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    Quote Originally Posted by basketofseals View Post
    A great way to level up new jobs, but my god the AI is atrocious. THMs dropping ice/fire constantly by casting random spells, melee jobs missing like 3 GCDs because they worry about trying to get positionals in too hard, healers casting damage spells until you're under 50%, it just really sours the whole experience. I love the idea, but when I see my MNK cast invigorate, second wind, bloodbath, internal release, diversion, all in a row without throwing out any damage it makes me wanna scream.
    I wonder if it's like that so we appreciate mediocre players more.
    (2)

  2. #32
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Cakekizyy View Post
    I wonder if it's like that so we appreciate mediocre players more.
    No matter how bad, I've yet to have a healer not get me in a dungeon because they were too busy spamming break.
    (0)

  3. #33
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    Quote Originally Posted by basketofseals View Post
    No matter how bad, I've yet to have a healer not get me in a dungeon because they were too busy spamming break.
    What is break?
    (0)

  4. #34
    Player
    Antonio_Xul's Avatar
    Join Date
    Jan 2014
    Location
    Lost Angels, Killerpornia
    Posts
    1,316
    Character
    Edgar Xerxes
    World
    Zalera
    Main Class
    Machinist Lv 95
    Quote Originally Posted by Ayer2015 View Post
    My point is, it was a waste of development resources to make squadrons a thing in the first place. We get so much useless content in this game lately its not even funny.
    From a alternative leveling perspective, they could have just made certain dungeons soloable. by scaling down the instance, if it was really felt necessary.
    I don't find this to be a waste of development. It is very useful for practicing jobs without bothering others while you learn. It is also very useful for leveling DPS roles quicker due to instant queue. I enjoyed this very much. I've leveled 3 roles pass 50 using this very quickly and had fun doing it.
    (5)

  5. #35
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,359
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Its good for people who are trying out tanking or healing. And good for dps. I find that the squadron members do better dps than we do since they have access to more skills and buffs so its best to go in as a tank or healer for the fastest clears.
    (0)

  6. #36
    Player
    KeylanX's Avatar
    Join Date
    Sep 2017
    Posts
    94
    Character
    Keylan Stoneshield
    World
    Odin
    Main Class
    Paladin Lv 70
    Commmand missions? Squadrons? Does it have something to do with all these skelletons, lying arround in this Company-Gym?
    (0)
    Last edited by KeylanX; 01-01-2018 at 11:08 PM.

  7. #37
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ayer2015 View Post
    My point is, it was a waste of development resources to make squadrons a thing in the first place. We get so much useless content in this game lately its not even funny.
    From a alternative leveling perspective, they could have just made certain dungeons soloable. by scaling down the instance, if it was really felt necessary.
    Why complain about them adding missions now when the thing you're complaining about is already done, then?

    Besides, what is considered useless to one person is not to another. You don't speak for the entire playerbase.
    (3)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  8. #38
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Cakekizyy View Post
    What is break?
    A Role skill that no healer would ever use. Ever.

    (A 50 potency, no cast time, no cost spell that causes heavy)
    (1)

  9. #39
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I got the emotes and I was pretty much done with them. They kind of reminded me of what I hated about FFXII, and having to micromanage the AI of other NPCs. I also dislike that these missions cost me seals. Not that seals are all that difficult to acquire, but I usually have better things to spend them on than these missions. I rather these missions require the cost of gil, and reward seals instead. That would get me to do them more. Trading in dungeon drops for seals is a big reason why I run dungeons in the first place.

    That said, the command missions helped eased me into tanking for PUGs and learn the layout of the available dungeons so I'm not running around like a headless turkey. I do think they are a good thing for the game, and the drawbacks for me I feel are quite minor, but so is the incentive to run them.
    (1)

  10. #40
    Player
    ValentineSnow's Avatar
    Join Date
    Mar 2015
    Posts
    85
    Character
    Shiroe Sora
    World
    Sargatanas
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Cabalabob View Post
    A few of the classes have some balance issues as well, I kinda wish we could evolve them to jobs or for them to get some of the npc enemy versions of job abilities. The MRD a.i. Can’t aim overpower very well, so it would be nice for it to get steel cyclone for example.
    I was thinking this the other day, mrd's take so long to use overpower because they're trying to get into position to use it, if we're not going to be able to update them to jobs it would be great if they could get the npc moves. Like in halatali hm, the mrd uses a move, I think it's called iron tempest instead of steel cyclone.

    Also, I don't know if this is because of the AI I've picked. But the tanks seem to be kind of reactive instead of proactive about tanking. when I engage a mob the tank will attack that mob exclusively until the other mobs aggro someone else.
    E.G. I press engage on a mob, 2 other mobs aggro the tank when he hits the first mob, tank attacks the first mob with single target combo while all 3 are looking at him, healer cures tank, the other 2 mobs go for the healer, the tank now decides to pick up the other 2 mobs.

    This is kind of a pain because it sends mobs flying all over the place and then the tank goes running around to pick them up when he could just have done an overpower instead of his single target rotation and we'd have been set. I feel this needs to be adjusted.
    (2)
    Last edited by ValentineSnow; 01-02-2018 at 10:21 AM.

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