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  1. #1
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I just wish there were more dungeons really. The only thing I use command missions for is levelling my dps without having to worry about the queues, but since all my jobs were 60+ already when command missions came out the exp from running WP isn’t all that worth it. Some 60 dungeons would at least give moderate exp from 60-70 and the squad can level up to 60 anyway so they could do that content.

    A few of the classes have some balance issues as well, I kinda wish we could evolve them to jobs or for them to get some of the npc enemy versions of job abilities. The MRD a.i. Can’t aim overpower very well, so it would be nice for it to get steel cyclone for example.
    (0)
    Last edited by Cabalabob; 12-30-2017 at 11:00 PM.

  2. #2
    Player
    Highwilds's Avatar
    Join Date
    Nov 2012
    Posts
    259
    Character
    Drei Rael
    World
    Cerberus
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Cabalabob View Post
    I just wish there were more dungeons really. The only thing I use command missions for is levelling my dps without having to worry about the queues, but since all my jobs were 60+ already when command missions came out the exp from running WP isn’t all that worth it.
    I noticed early on that WP gives worse exp than Stone Vigil and Brayflox, at least per mob. WP gives 2.6k per mob when in SV it's 4.6k per mob.
    (0)

  3. #3
    Player
    ValentineSnow's Avatar
    Join Date
    Mar 2015
    Posts
    85
    Character
    Shiroe Sora
    World
    Sargatanas
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Cabalabob View Post
    A few of the classes have some balance issues as well, I kinda wish we could evolve them to jobs or for them to get some of the npc enemy versions of job abilities. The MRD a.i. Can’t aim overpower very well, so it would be nice for it to get steel cyclone for example.
    I was thinking this the other day, mrd's take so long to use overpower because they're trying to get into position to use it, if we're not going to be able to update them to jobs it would be great if they could get the npc moves. Like in halatali hm, the mrd uses a move, I think it's called iron tempest instead of steel cyclone.

    Also, I don't know if this is because of the AI I've picked. But the tanks seem to be kind of reactive instead of proactive about tanking. when I engage a mob the tank will attack that mob exclusively until the other mobs aggro someone else.
    E.G. I press engage on a mob, 2 other mobs aggro the tank when he hits the first mob, tank attacks the first mob with single target combo while all 3 are looking at him, healer cures tank, the other 2 mobs go for the healer, the tank now decides to pick up the other 2 mobs.

    This is kind of a pain because it sends mobs flying all over the place and then the tank goes running around to pick them up when he could just have done an overpower instead of his single target rotation and we'd have been set. I feel this needs to be adjusted.
    (2)
    Last edited by ValentineSnow; 01-02-2018 at 10:21 AM.