I've been leveling my squadron's battle tactics and I can tell you, 2 dps and a healer with Offensive at 3-4/5 and 5/5 (which my conjurer has, orz) burn through mobs in a few seconds. It's insane. Speedrunning Brayflox to farm glamour on the side, and exp for bonus, I can do it in just 13 minutes as a tank. My current group consists of conjurer, arcanist and archer.

For example at a start in Brayflox, where I have to get the key from the goblin, I put my squadron to fight the remaining three mobs in front of the gate and when I run back they have one left and no danger of wiping at all. What I've noticed as an effective tactic, playing with mouse and keyboard, is that the moment I pull, I also click the engage button. That way all the unclaimed comes to me for grabs instead. And before they manage to kill the first target, I engage them to second and let 'delay' and 'dot' spells kill the remaining HP of the mob. When the group's last mob is still alive, I go pull the next one and everyone follows nicely after with engage to the new mob instead of randomly getting the chance to attack one in the group.

But the AI needs improvements for example in small boss areas so that, like Brayflox's first boss, the squadron members don't lock themselves out of the battle. Luckily they respawn on top of you with disengage, or occasionally runs through the battlefield barrier like it wasn't there.

Can't wait to see what they'll do with squadron and which dungeons we get!