Do y’all ask if someone wants help first?
Do y’all ask if someone wants help first?
I used to but with as many silent players as there are out there it seems pointless. Plus then I'm delaying an already slow dungeon for what amounts to a pointless exchange. Either they want help and will take it when it's given to them or they don't and they're going to keep playing poorly anyways.
If they're the latter I don't really mind if my suggestions on how they can better themselves and help the group happen to offend them since they're already kinda crappy people.
9/10 times when you ask someone if they want help with their rotation or attempt to give objectively correct advice they snap at you and act offended. Its why people don't even try giving advice anymore. At best the group stays silent and lets it slide, at worst they kick the guy without even explaining why and they never learn. Even if you told them they might not change. I'm talking simple stuff like tank cooldowns, using AoE on packs of enemies, and not spamming Freeze as a BLM. You shouldn't have to teach people common sense but here we are.
Why should I? Because it might hurt their feelings to be told by a more experienced player their rotation is a hindrance to the group? How about they show some humility and thank the person for taking time to offer advice so everyone benefits? Guess we can't risk fragmenting their safe space.
And before anyone jumps, this assumes the advice offered was polite and not antagonistic.
"Hey BLM, try using Blizzard III and Fire III to swap instead of Transpose. It lets you go back to fire much faster and feels smoother."
"Yo screw off I'll play how I want don't baby me I know what I'm doing."
This is the general reaction I get when I mention it. All the back to when I started in ARR. Being a lover of BLM stinks when people don't play it right and refuse to listen to honest advice that, personally, makes the job actually feel correct.
Generally the best experiences I've had with duty finder is when no one talks to anyone else until the end.
GG
If they're inconveniencing other people then it should not matter whether or not they want help and advice. If they want to go and do their own thing and never have to deal with any feedback whatsoever then they can stick to single player games or focus purely on solo content. The moment they sign up for group content they open themselves up to criticism. It should be constructive, mind you, though they should not get a free pass if they're leading to other people's precious time being wasted. Alas, unfortunately it has become very common in the present day for people to adapt the idea that they can do whatever they want, however they want and that anyone who tries to step in and offer advice is some sort of horrible elitist.
This is exactly what I am talking about join a practice group and they don't practice they want excellence .... and yes my dear on the job training is the best teacher ....
I can agree with the sentiment behind this, but as others have pointed out, you need to be dealing with new players who are receptive to advice and criticism. A lot of the time, I will give someone advice, and you will either be greeted with silence or "you're not my dad!" Granted, many do listen. Also, it should go without saying that people should not attempt harder content before at least getting a basic understanding of their job and the encounter, rather than wasting everyone's time.
I don't think anyone's under an obligation to help newer players. It would be nice if mentors did so, and if people actually listened, but it's at best a courtesy to ensure a smoother run. As for those who choose to pull and ignore "I'm new!" comments, who then go on to whine about how bad everyone is, that's just dumb. Same with people joining practice runs and demanding first time excellence - they're the mirror of the clueless joining savage/extreme content without research. People who ignore my advice, weigh down on the party's performance and who are easily replaceable, I will generally initiate a kick request upon. But this can include the less easily replaceable too if they don't make it work.
Last edited by Lauront; 12-31-2017 at 03:19 AM.
When the game's story becomes self-aware:
yes you can. when I first played a hard dungeon with my pld i was told how to keep agro and I did exactly what they told me to do and received all three commendations at completion.And toxic. Don't forget toxic.
EDIT: You realistically can't teach them a rotation in the middle of a dungeon. Just ask them to look it up in forums/Reddit. Most of the time they will either ignore you or give you a snarky come back "I do what I want" style. Some people would listen, but the improvement won't happen during my run but after it. We have no obligation to teach either, it's the player responsability to improve themselves. I don't wear a crown or became a mentor myself because I'm not interested on teaching. However, I do have the right to vent if something doesn't meet my expectations and goes horribly wrong.
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