Quote Originally Posted by Melichoir View Post
Enrage timers exist so you cant outsustain a boss to beat it. You have a time frame you need to beat the boss in. If you reach enrage, it means one of those 3 factors are in play. And as for steering clear, it does not appear they have to, as they themselves have not added it to the game. They must either see the negatives of parsers being more prevalent than the positives, or that the issue is not that big for them to add it in in the first place.

Again, its a QoL that people want one. Not a necessity. And that QoL is not one SE wants to hand over readily for some reason. This could very well be SE telling the player base parsers arent necessary to beat content, but people are to reliant on them possibly as a crutch? I dont know, speculating there.
To be fair though, SE also thought:

1) Diadem was good
2) Diadem 2.0 was good
3) LoV was good
4) Gordias was tested and tuned well
5) WAR was good in early ARR and PLD was good in HW
6) Eureka would be out in a timely manner

I could keep going, but I hope you get my point. They aren't impervious to being wrong, so when they say parsers would be bad (whether explicitly or implicitly), it's hard for me to trust their judgment without reproach.

Quote Originally Posted by Raikki View Post
I have mixed feelings on this because even if the game does a poor job of teaching this stuff there ARE ample resources out there that will at least help get people to an acceptable level. People who want to play well can take the initiative to seek out the information they're missing.

A lot of those people who are doing things wrong in savage are confrontational and rude when any attempt is made to push them in the correct direction. I've seen PLDs explode in anger when told that they're expected to OT, a RDM argue over giving up a melee positional spot on O3S, etc. I don't believe it's simply a lack of availability of knowledge, but a lack of desire to change and adapt in their gameplay.
Personally speaking - I have NO data to back this up - If parsers were implemented and harassment appropriately punished as it is now, I see more pros than cons.

We've seen in it this very thread where a player was like "you know I didn't care before, but I decided to try it out and WoW I had no idea I was so bad". I've already improved X% and am working on going even further!"

Alternatively, I imagine if I was a bad/ignorant player and I consistently saw myself at the bottom of the food chain, I'd do something to fix it. NO one wants to be the bottom. They'll either fix it, or leave. When faced with that option here's what I see:

1) They'll fix it by getting better, be it asking mentors, FC mates, outside of game research, etc.

2) They'll fix it by sticking with people they know where performance isn't expected and they're personal issues are known and accommodated.

3) They'll leave the game.

1 is good, 2 is good, and 3 is unfortunate. I PERSONALLY believe that if they're that pressed to leave the game over something like this, it's incredibly likely they weren't going to stick around anyway.

Again, no data, mere feelings. Open to discussion/dissection/etc.