The true gold here is when people with next to no raiding experience wade in on topics like this tbh.
And before I come across as being toxic or such, yes my comments are based on experience. My casual-midcore group for Gordias-Midas outright wouldn't have been able to clear A4S (and likely wouldn't have even gotten A3S) without the use of parsers to get us past the DPS barriers we faced. We didn't call people out and promptly kick them, rather we worked as a team to make DPS opportunities where we could with the skills we had.
Last edited by Sebazy; 01-06-2018 at 08:45 PM.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
47 pages later and the general consensus is that bad players will continue to be bad while good players and potentionally good players want the visual means to improve themselves.
You're good at the game? You're an elitist.
You're using a parser to better yourself? Elitist.
You're making suggestions on how someone can improve themselves? E l i t i s t.
You wipe a farm party constantly but you're having fun playing your way. Nah you're fine dude.
This community astounds me at times.
well true but if they stopped adding any new content I think the game would die off pretty quickly
Elitist jerks with a DPS meter: "KICK THAT PLAYER BECAUSE THEIR DPS IS TERRIBLE!"
Elitist jerks without a DPS meter: "KICK THAT PLAYER BECAUSE THAT CLASS' DPS IS TERRIBLE ACCORDING TO FFLOGS!"
Can we stop pretending like elitist jerks are NOT going to be elitist jerks, just because they lack an accurate means of assigning blame?
You forgot: "KICK THAT PLAYER BECAUSE THAT CLASS IS NOT PART OF THE META!"Elitist jerks with a DPS meter: "KICK THAT PLAYER BECAUSE THEIR DPS IS TERRIBLE!"
Elitist jerks without a DPS meter: "KICK THAT PLAYER BECAUSE THAT CLASS' DPS IS TERRIBLE ACCORDING TO FFLOGS!"
Can we stop pretending like elitist jerks are NOT going to be elitist jerks, just because they lack an accurate means of assigning blame?
Look, in yonder days with games like FFXI, accountability was handled naturally. If a player sucked, they wouldn't gain XP as fast, they'd struggle to level, and if they were bad enough, groups would stop inviting them (or a BLM would Warp II them without warning). Because there wasn't a Duty Finder, because there was no cross-world partying, people had to be somewhat careful not make so many mistakes that word got around. The harshness of the game world and death penalties also imposed significant incentives for improvement.
In FFXIV, this doesn't happen. You don't need to worry at all about your reputation in any context outside of a Static; there's absolutely no challenge posed by the overworld or standard dungeons to force improvement; there are no real penalties for crappy solo play. The only incentive is getting forcibly removed from groups via kick-votes. That's what keeps tanks somewhat honest, and it's what keeps healers somewhat honest; do a bad job there, cleave the group repeatedly, let people die all the time, and you'll be removed from the party.
For damage dealers, on the other hand, there's no easy way to check this. Unless someone's paying attention via 3rd-party utilities, or is familiar enough with the job and paying attention enough to know the player's rotation is awful, bad damage dealers simply don't stand out enough, especially in larger groups.
That has to be fixed. Maybe it's not through a parse, per se; SE could introduce certain status icons that indicate how well someone's executing their standard combos, keeping their DoT spells up, and dodging AoE mechanics. Do a bad job, it turns red; do a good job, it's green; yellow for average. Maybe the solution is a parser. I don't know. But what I do know is that there has to be some mechanism introduced that alerts a party to poor damage dealers. That's not elitism - it's simply expecting people to do their job, and do it properly.
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