Quote Originally Posted by KaivaC View Post
Eh....the main issue I run into with high-end duty clear/farm parties is people not knowing how to execute mechanics. DPS doesn't matter if you get killed by a mechanic.
I dont know why people always distinguish between those two things.



Usually the good dps players are also good at executing mechanics, because the most important part in increasing dps is doing so while executing mechanics with most uptime.

It's always the low dps players, who don't know how the mechanics precisley work, resulting in x unnecessary slides in O1s and panicked cliff jumping, cancelling a cast to apply an addle because they forget when exactly AoEs occur, stupid rezzes during mechs with insta moving to be killed again, running in Shinryu/O3s waaaaay before tethers are applied, melees choosing to go in a back spot in Shinryu (despite 2 ranged) or waiting 10s in some awkward place away from boss doing nothing because they got suprised by the thunder spread mechanic, don't use 2nd wind for earthbreath followed by icestorm, getting hit by every second icicle, etc...

Most of the times good player refers to both executing mechanics and dps, while bad players more often than not are bad at both.
Also when you die by a mechanic (alone) and you're still No.1 at the end of the run, it does indead matter. If it's close to enrage it's still thanks to your competence as a dps that a clear was possible, although you were the only one who died.