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  1. #1
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by KaivaC View Post
    snip
    Ah don't worry^^ I talk about timers because higher dps makes times shorter. About all that, It's not that I really mean "it's ok to stop improving at such point" but more "I'm ok if I meet someone who decided to stop making progress at a certain point I think is way high enough already to don't consider that person a burden". Me, I'm gonna do my best everytime. I just don't ask others to go further than the limit they fixed to themselves if they are way above the average already and enjoy their game. When I talk about timers, it's that I don't mind to end a boss after 10 min instead of 9min because the other one is good but not as I am. When I play, as long as there is no problem (dps check, death, execution of mechanics) I don't watch how others are enjoying their game, and maybe they are trying to improve or are doing their best already.

    But I agree, I'm against people who don't care being a burden, yea. They are just selfish imo. The worst part is when they are carried, and then they believe they are ok. I rarely meet people like this, but when it happens it's a hell and you can find them again and again when you are farming a part.
    (1)
    Last edited by Fannah; 01-04-2018 at 09:33 PM.

  2. #2
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by Fannah View Post
    snip
    Eh....the main issue I run into with high-end duty clear/farm parties is people not knowing how to execute mechanics. DPS doesn't matter if you get killed by a mechanic. And with pug groups, it's unrealistic to expect everyone to perform at their very best - that's just not gonna happen because there's always gonna be someone who is looking for a carry. Statics are the place where high numbers are probably expected. For doing pugs, if a player started Omega Savage when it was first released, and did it on a weekly basis, and are still doing the same numbers (in the 2k - 3.5k range) now as they did back in release week...they have a problem.
    (3)

  3. #3
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by KaivaC View Post
    Eh....the main issue I run into with high-end duty clear/farm parties is people not knowing how to execute mechanics. DPS doesn't matter if you get killed by a mechanic.
    I dont know why people always distinguish between those two things.



    Usually the good dps players are also good at executing mechanics, because the most important part in increasing dps is doing so while executing mechanics with most uptime.

    It's always the low dps players, who don't know how the mechanics precisley work, resulting in x unnecessary slides in O1s and panicked cliff jumping, cancelling a cast to apply an addle because they forget when exactly AoEs occur, stupid rezzes during mechs with insta moving to be killed again, running in Shinryu/O3s waaaaay before tethers are applied, melees choosing to go in a back spot in Shinryu (despite 2 ranged) or waiting 10s in some awkward place away from boss doing nothing because they got suprised by the thunder spread mechanic, don't use 2nd wind for earthbreath followed by icestorm, getting hit by every second icicle, etc...

    Most of the times good player refers to both executing mechanics and dps, while bad players more often than not are bad at both.
    Also when you die by a mechanic (alone) and you're still No.1 at the end of the run, it does indead matter. If it's close to enrage it's still thanks to your competence as a dps that a clear was possible, although you were the only one who died.
    (3)