Yes, but I was replying to a question about if that will affect parsers.It shouldn't, because the parser reads data from the network as it's sent to the client, and all that still has to be sent for the combat being recorded to work as-is. If the client doesn't save it in the replay, that doesn't affect parsing a live combat. (I imagine you wouldn't be able to parse a replay you're watching if you didn't do it live.)