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  1. #1
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Sebazy View Post
    Is this actually confirmed that SE will put in a recording feature? Seem's wasteful given both PC and PS4 users can do this already courtesy of Twitch etc.
    Yes, it’s called the Duty Recorder function. You can record and save up to three recordings, but only in everyone in the party consents, and it disables battle logs so you can’t actively look at outgoing damage from players. Like I mentioned before, I’m personally of the opinion that it’s a waste because there are already third-party streaming and recording sites/features that aren’t so incredibly limited. You can also only view the recordings in an Inn Room, so they can’t be used real-time or after a wipe for immediate analysis.
    (8)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
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    Hyomin Park#0055

  2. #2
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by HyoMinPark View Post
    Yes, it’s called the Duty Recorder function. You can record and save up to three recordings, but only in everyone in the party consents, and it disables battle logs so you can’t actively look at outgoing damage from players.
    Urp

    That's somewhat useless as an analysis tool with the battle log disabled. That honestly strikes me as more of a /gpose style tool than anything practical for raiders frankly. Mind you, I imagine it'll make for some fantastic screenshots <3
    (5)

  3. #3
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by HyoMinPark View Post
    Yes, it’s called the Duty Recorder function. You can record and save up to three recordings, but only in everyone in the party consents, and it disables battle logs so you can’t actively look at outgoing damage from players. Like I mentioned before, I’m personally of the opinion that it’s a waste because there are already third-party streaming and recording sites/features that aren’t so incredibly limited. You can also only view the recordings in an Inn Room, so they can’t be used real-time or after a wipe for immediate analysis.
    Welp, I didn't know about the disabling battle logs part.

    Yup, definite dead on arrival then.
    (3)

  4. #4
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by HyoMinPark View Post
    Yes, it’s called the Duty Recorder function. You can record and save up to three recordings, but only in everyone in the party consents, and it disables battle logs so you can’t actively look at outgoing damage from players. Like I mentioned before, I’m personally of the opinion that it’s a waste because there are already third-party streaming and recording sites/features that aren’t so incredibly limited. You can also only view the recordings in an Inn Room, so they can’t be used real-time or after a wipe for immediate analysis.
    Wait, it disables battle logs? So if everyone consents to the recording, does that mean parsers wouldn't pick anything up?

    The thing that excites me the most about the replay would be the ability to pause and look at specific events through other player's perspectives: what comes to mind is a simple "Watch how I handle GCO, and emulate it" but it being limited like this is going to kill a lot of that for me. >.<
    (1)

  5. #5
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    733
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Dualgunner View Post
    Wait, it disables battle logs? So if everyone consents to the recording, does that mean parsers wouldn't pick anything up?

    The thing that excites me the most about the replay would be the ability to pause and look at specific events through other player's perspectives: what comes to mind is a simple "Watch how I handle GCO, and emulate it" but it being limited like this is going to kill a lot of that for me. >.<
    that is correct. In general, its like an ingame battle replay, the same feature you know from fflogs, only, you know, ingame
    (0)

  6. #6
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Dualgunner View Post
    Wait, it disables battle logs? So if everyone consents to the recording, does that mean parsers wouldn't pick anything up?
    I don't think so. Parser logging's primary method is capturing network data. That data is also used by the client to show you what other people are casting during combat, where they are, and damage/healing numbers that appear when you (and other people) do things. The client itself could choose not to record that data in the replay feature's log, but in order for the parser to not see it, it'd have to not be sent by the server at all and that would cause side effects (like not being able to see someone elses casts).

    Note that it's the parser that logs data for upload, not the game. So long as the server still sends that data across the network to the client, it doesn't matter what the client does with it, by default. (If you switched it to use in-memory parsing, then what the client does could have an impact, but that's already the not recommend method.) I don't anticipate this will be a problem for parsers because SE changing what data gets sent to a live combat client when replay is on vs when it's not would have all kinds of side effects and be pretty odd. But I have no insider knowledge so I could be wrong.

    The thing that excites me the most about the replay would be the ability to pause and look at specific events through other player's perspectives: what comes to mind is a simple "Watch how I handle GCO, and emulate it" but it being limited like this is going to kill a lot of that for me. >.<
    It sounds like the replay won't show you some things, yeah. That's a shame, although if you got to watch a really skilled player and could at least see their rotation maybe it'd help even without the numbers. But I'm not sure exactly what will be visible and what won't.
    (3)

  7. #7
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Tridus View Post
    I don't think so.
    They specifically mentioned Battle Log will not be recorded due to "the risk of additional data that comes with it." Basically, Replay is watching an entire fight unfold after turning off your HUD. Sadly, this is likely their idea of a parser for PS4 players despite it being completely useless given all its restrictions.
    (6)

  8. #8
    Player
    Tridus's Avatar
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    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    They specifically mentioned Battle Log will not be recorded due to "the risk of additional data that comes with it." Basically, Replay is watching an entire fight unfold after turning off your HUD. Sadly, this is likely their idea of a parser for PS4 players despite it being completely useless given all its restrictions.
    Yes, but I was replying to a question about if that will affect parsers. It shouldn't, because the parser reads data from the network as it's sent to the client, and all that still has to be sent for the combat being recorded to work as-is. If the client doesn't save it in the replay, that doesn't affect parsing a live combat. (I imagine you wouldn't be able to parse a replay you're watching if you didn't do it live.)
    (1)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  9. #9
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Dualgunner View Post
    Wait, it disables battle logs? So if everyone consents to the recording, does that mean parsers wouldn't pick anything up?
    I would assume that you simply don't have the battle logs available when you replay the recording. Rather, when you watch the replay, you get the animations and effects but nothing else.

    That makes the most sense I think, losing the battle logs whilst recording neither makes any sense nor is productive in any way.

    In short, it's another /gpose function for getting cool screenshots if you ask me.
    (5)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dualgunner View Post
    Wait, it disables battle logs? So if everyone consents to the recording, does that mean parsers wouldn't pick anything up?

    The thing that excites me the most about the replay would be the ability to pause and look at specific events through other player's perspectives: what comes to mind is a simple "Watch how I handle GCO, and emulate it" but it being limited like this is going to kill a lot of that for me. >.<
    If the internal system were improved such that parsers didn't need to capture network data for their own accuracy, perhaps, but for the time being it would be completely circumvented by the fact that most parsers not only can read the data feed itself, but risk accuracy/precision otherwise.
    (2)