Quote Originally Posted by Melichoir View Post
Threat Meters are necessary to the game as they are needed for certain boss mechanics (Swapping and etc.) Its not the same as a parser.
Actually, it's the same as a parser, so long as it's not looked at as doing the same job. Let's explain how the enmity bars in game function.

Whenever a player performs an action, enmity is generated, based on the abilities damage and effects, or if it gets boosted or lowered effect from a buff. It does nothing but tell you who has the highest threat. You can also tell who has the highest threat by who the creature is targeting.

Now we can describe a parser.

Whenever a player performs an action, numbers are generated and act based on the abilities damage, healing, and effects, or if it gets boosted or lowered from a buff or debuff. It tells you who's highest in damage.

The difference is Enmity is displayed while damage, healing, mitigation, etc, are not. If you took away enmity bars entirely I doubt it'd change much of anything. You don't HAVE to see it, after all. It's just nice and helpful information. That's why my comparison.

Also, to argue that DPS is not important for mechanics, is silly. There are plenty of DPS checks that, if you fail, will cause a wipe. If you reach these, wouldn't you want to know where the problem is? Since knowing dps isn't important, why not remove all dps checks?