Results 1 to 10 of 506

Hybrid View

  1. #1
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by KaivaC View Post
    To be fair, that boss brought in some mechanics that players, even jump potion users, should know by now and they still fail it. We can discuss parses and whatnot all we want, but there are still players who think that getting a stack marker means run away with a full party alive.
    To which I say, why wasn't this in a new Hall of the Novice? I've noticed an increasing trend with SB dungeons. They keep adding gimmicks to one of the bosses, which get tedious very quickly, especially if you play jobs with a resource you have to maintain and said gimmick messes it up.
    (4)

  2. #2
    Player
    spagthetapdancer's Avatar
    Join Date
    Aug 2014
    Posts
    106
    Character
    Futhaammah Nesro
    World
    Goblin
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    To which I say, why wasn't this in a new Hall of the Novice? I've noticed an increasing trend with SB dungeons. They keep adding gimmicks to one of the bosses, which get tedious very quickly, especially if you play jobs with a resource you have to maintain and said gimmick messes it up.
    my guess is because HoN isn't meant to be something maintained. you're meant to be introduced to and grow accustomed to more "advanced" mechanics organically instead of in a formal training ground. also HoN is some easily missed junk on the side of the road in a zone people don't really linger in. people barely remember it exists. the novice network has a bigger footprint.
    (0)