This is SE we're talking about. Their solution to toxic players in PvP was to remove the chat function. They're more likely to remove DPS checks and have us run around like the second boss in Bardam's Mettle than introduce a parser.This is exactly WHY this game needs a parser (officially supported one).
There's no (officially supported) one right now and you have this shit, nothing will change when one will be added as the bad is already happening now.
Make use of your blacklist, you have it for something.
I shouldn't be penalized because you don't know how to use blacklist or other people like to leech in raids, A parser is a great measurement tool and will help me great way in order to keep improving myself.
To be fair, that boss brought in some mechanics that players, even jump potion users, should know by now and they still fail it. We can discuss parses and whatnot all we want, but there are still players who think that getting a stack marker means run away with a full party alive.
To which I say, why wasn't this in a new Hall of the Novice? I've noticed an increasing trend with SB dungeons. They keep adding gimmicks to one of the bosses, which get tedious very quickly, especially if you play jobs with a resource you have to maintain and said gimmick messes it up.To be fair, that boss brought in some mechanics that players, even jump potion users, should know by now and they still fail it. We can discuss parses and whatnot all we want, but there are still players who think that getting a stack marker means run away with a full party alive.
my guess is because HoN isn't meant to be something maintained. you're meant to be introduced to and grow accustomed to more "advanced" mechanics organically instead of in a formal training ground. also HoN is some easily missed junk on the side of the road in a zone people don't really linger in. people barely remember it exists. the novice network has a bigger footprint.To which I say, why wasn't this in a new Hall of the Novice? I've noticed an increasing trend with SB dungeons. They keep adding gimmicks to one of the bosses, which get tedious very quickly, especially if you play jobs with a resource you have to maintain and said gimmick messes it up.
This is the playerbase we're talking about here. Some of them couldn't even do Bardam's second boss. That was fun to solo...
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