As someone who is pro-parsers, but also has experienced what parsers can do to a community, I can understand where both sides are comming from. This still does not change the fact that a part of the playerbase is underpreforming and we as a community should try and help them improve. This is why I think that since SE is not willing to add parsers, maybe they can introduce these features instead:

- Players need to clear the Stone, Sea and Sky version of the dungeon, before they are allowed to enter.
- Give players a score, like with PvP. Higher score = more tomes, higher chance in winning a /roll for items and lower score then average = less tomes then normal and lower chance in winning the items.

This might seem radical, but this will encourage players to atleast play on a normal level, because lets face it, even if there were parsers, there would still be players who underpreform, because they do not care.