Uhm, have you actually read the article? Like properly?And i know many wow players that were complaining about it when it came out.
If someone is curious how it looked like in WoW i propose to read this article from a Wow journalist, explained how the meteric combat log affected the dungeons.
https://www.engadget.com/2010/01/23/...te-dps-meters/
Its not a coincidence that many mmorpgs are just punishing or prohibiting using addons like these.
It's hardly a scathing critique of meters and parsing etc.
Isn't that what most of the pro parse crowd are saying as well? =sOriginally Posted by Engadget Article
Now, about 2,000 words in, I have come to a realization. I don't actually hate DPS meters. I've focused largely upon their failings in the environment of the new random dungeon finder. In a traditional raiding environment, though, they're must-have tools. You have an organized group, taking on challenging content, and it's vital to know if somebody can't pull their weight in an extended combat encounter. It's important to know if you have enough DPS to swap one out for an additional healer or off-tank, or if your DPS is lacking and you need to replace members, or ask somebody to change specs. No, I guess I don't hate damage meters.
I hate the people who misuse them.
So the next time you glance over and realize that LolpallyXxX is only throwing down 1k DPS in heroic Nexus, and you're suddenly struck by the urge to link his meager numbers to the rest of the group, stop. Take a breath. Look around. Are the mobs dying? Is the run going smoothly? Are you in heroic freaking Nexus? If you're nodding your head to those questions, you need to reconsider your motivation.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
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