I've always been torn between wanting an ingame parser, and not wanting one.

On one hand, when I was in a static, I asked for my numbers. I wanted that information.

On the other hand, that information is something that I personally believe should never actually be seen by players for reasons I see here. Talking about having a certain dps amount, clipping cooldowns, and other fine details that bring people into wanting pretty much perfect play. Or "My job does 0.01 dps less than another one, its unbalanced!"

Yes, dps checks / enrage is a thing but you shouldn't need this info to see where you may need work. If you need to squeeze every single possible point out of every player just to clear, then you think maybe you are a tad undergeared? "But Adeacia, what about world first groups?" Yeah, what about them? You act as if they actually matter overall. People who take time off from work just to play this have other issues to think about.

When I was doing Lakshmi EX (a stupidly easy fight, as we all know) when it just came out, the party I was in kept hitting enrage. It didn't take a parser to figure out who was lagging behind on dps. To fix it, I simply went to town with my own dps (I'm a healer) every chance I got and we cleared from then on. Now healers should not be required to dps at all to make up for lack of dps from actual dps, but I like doing it and wanted to actually start getting clears.

To summarize, in my experience (even in savage) it's pretty clear who is lagging and what they need to work on making a parser not needed to begin with.