Yes, banning a tool because one person was a tool makes perfect sense. /s
Yes, banning a tool because one person was a tool makes perfect sense. /s
We just recently had a thread from a player from world of wacraft saying, he appreciate how community is so much less toxic.
Guess why.
Keyword "recount".
Same thing than any poster here. One player isn't a valid representation of the whole community/state of the game. He might have left because of the Recount, but that's his personal reason. I can say, as an ocassional WoW player, that Recount has never been an issue for me. Even after using a jump potion of Legion after years of not playing, people were understanding with my lack of tanking capabilities and provided hints and guides. So, this evens out, right?
And that's only bringing the "parser" jerks. You have many types of jerks around either casual, midcore and hardcore players will be jerks on its own way. Like our SAM last night in O2S, people made a mistake with the push back mechanic and he started spreading poison "DID U GUIS GET CARRIED THRU O4S OR WUT??!" (even though he barely was doing the same DPS than our tanks, so he wasn't a parser jerk). People asked him to chill, he didn't. The error got addressed and the SAM got kicked because of his attitude. Run a dungeon, don't do an unncessary strat with a boss that can easily be cheessed through and have people rage at you for not doing it. Go hunt and pull, you'll be yelled at for "early pulling"; receiving nasty tells that involve your mother and potentially other family members. Queue up for any PvP mode. I don't know, these are a couple of examples.
Indeed, feedback from one player should be able to sum up all Wow player's experience...
I know many wow players who never complained about parsers, does it make it relevant ? no, because those are anecdotes.
Instead of an actual parse that gives you the detailed breakdown on a player by player basis, how bout a percentage calculator?
in an 8 man party setting with 2 tanks, 2 healers, and 4 DPS, each player (if divided equally) is accountable for 12.5% of the total damage dealt.
This means that the DPS as a whole is responsible for 50% of the damage dealt on any given encounter.
At the end of the encounter, it would be nice to see your individual % of the damage done (I would not be opposed to having everyones displayed) and maybe a "key word" that helps you identify if that were good or bad. So at the end of the encounter it woud look like this... (Ill use my character and alts name).
Zlatan Tarrant (DRG) : 20.5% Excellent
Axel Stone (MNK) : 12.5% Average
The'big Red'Machine (BLM) : 9% (poor)
I think this would be good on many fronts. It would allow individuals to see what they did. They can either be OK with it, or reflect and possibly strive to get better. If this is just a DF party, then the information would likely be fore personal use only.
If its not a DF party, and assuming that your fellow parrty mates arent complete asshats, they could perhaps offer suggestions.
Last edited by Lord_Zlatan; 01-16-2018 at 12:46 AM.
I'm affraid this would be like having a parser without all the benefits it brings. It wouldn't prevent harassement, because one could still blame someone for poor play but without being able to analyse what they did wrong to improve...
Also, in a 8 man party, 4 DPS should always deal more than 50% of the group damages, if the damages are 50/50 between DPS and tanks/healers, then the DPS are pretty bad imo ^^
And i know many wow players that were complaining about it when it came out.
If someone is curious how it looked like in WoW i propose to read this article from a Wow journalist, explained how the meteric combat log affected the dungeons.
https://www.engadget.com/2010/01/23/...te-dps-meters/
Its not a coincidence that many mmorpgs are just punishing or prohibiting using addons like these.
Last edited by Nedkel; 01-16-2018 at 01:26 AM.
Maybe what we need,is dedicated world (for RP....joke) depending what kind of community you want, for exemple:
Sephiroth world:"by entering this world,you agree to enter in an environement that will ask you lot of commitment,and we are not responsible for any harassment due to performance"
Chocobo world:" by entering this world you agree to enter in an environement where people do no want to be harassed over player performance,anyone violating this rule can be sentanced to ban"
Like this,people who wants good level go to hardmode world,and people who want to play chill go to the chill one,everyone is happy.
right, just wanted to use easy numbers to convey the point.
The problem I have with parsers is that they give too much information (not a bad thing) but people dont want to hear about ALL of the reasons they did poorly (I wouldnt mind). Percentage/rating would allow YOU the player to see that you arent doing well. Having someone else tell you (whether it is substantiated by numbers or not) will always end in one player (often the accused) thinking its just the other players opinion or that they are just "being a d*ck).
Putting the ball in the players individual court means its on them to improve.
Anecdotal evidence is anecdotal.
Shall I rebuke your opinion with, ironically, a separate article from the same website? And would you look at that. The very first recommendation they make is to "not fear the damage meter." It's almost like opinion pieces aren't a good source of evidence.
Actually, they don't. FFXIV is among the very few MMOs that doesn't relay information to the player whatsoever in regards to numbers, or allow third party access. This extends to even basic things like exact Crit percentage increases. Blade and Soul tells you precisely the impact it will have on your damage whereas FFXIV hides it behind a nebulous number we have to use ACT to decipher.
Last edited by Bourne_Endeavor; 01-16-2018 at 05:10 AM.
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