I would say parsing is necessary for progressing savage content just because there IS an enrage timer and the game fails to tell you that if you are ready for it. The enrage timer on extreme is basically none existing now and 4 men/24 men contents just require some knowledge for mechanics. For a new player that just hit 70 and done all content except savage, it is cruel that he/she are likely to be kicked/blacklisted after few attempts because of the poor design of the game. I've met some players doing abysmal DPS on savage and I believe most of them don't even know. SSS dummy fight is far from enough for meeting DPS check in real fight, not to mention that the fight isn't even gated behind SSS.
IMO, not having a parser is what breeds toxicity in this game. Imagine you are a player that finally finished the savage tier after months of pugging. One day you are farming O2S but somehow being told your DPS is low and asked to leave. What would be your first thought? I need to get better? probably not. It's more than likely that you think those players are elitist that ruining the game by parsing. But the thing you don't know is that you've been carried through the whole tier without knowing it. And suddenly stating the fact is considered a toxic behavior even though you are the one ruining others' experience. In this case the guy is lucky to get the clear. There are more people that are still struggling to clear the content without knowing that they are the reason for enrage. What will these people think when they see so many groups clear each week but theirs. They might straight out quit doing the content, even the game. Or potentially become toxic toward everyone struggling on the content easier than he is doing, even the people haven't seen enrage on same content. Isn't it sad how these happen just because the game doesn't inform you of such important thing?
However, for those who know their damage is bad but refuse to improve at all, you are the toxic one and you have no one but yourself to blame when you are booted for bad DPS. First, you think others are responsible for picking up your slack, if they refuse to do so they are getting reported/blacklisted. Secondly, why would you think others' are at fault for kicking you? You are kicked because SE allow players to do so. Blame SE for that. Lastly, SE granted the player the right to form the party they want and you know what kind of party you are joining beforehand. Blame yourself or SE.
DPS is absolutely not the most important factor in a raid. But dpsing is everyones job, when you are failing to meet the very basic requirement for the clear as your role, you deserve the kick in a clear/farm party. Again, that is not toxic, it is you that trying to ruin others' game experience and wasting their time. You should be paying their subs then, also, pay for their extra effort if they're not having fun. In OP's case, Healers and Tanks are carrying the group, a lot. If everyone is doing the DPS at OP's level, there will be no clear.
I saw some people think all us parsers want in party are speedrun level dps. I'd say that you are overestimating your skill and majority of players'. No one expect speedrun level dps in a farm party, they just expect "acceptable dps" for your ilvl. If you are kicked from farm party I can only assume that you are doing far, far, far from speedrun level dps.
Edit: post limit
I have mixed feelings on this because even if the game does a poor job of teaching this stuff there ARE ample resources out there that will at least help get people to an acceptable level. People who want to play well can take the initiative to seek out the information they're missing.For a new player that just hit 70 and done all content except savage, it is cruel that he/she are likely to be kicked/blacklisted after few attempts because of the poor design of the game. I've met some players doing abysmal DPS on savage and I believe most of them don't even know. SSS dummy fight is far from enough for meeting DPS check in real fight, not to mention that the fight isn't even gated behind SSS.
A lot of those people who are doing things wrong in savage are confrontational and rude when any attempt is made to push them in the correct direction. I've seen PLDs explode in anger when told that they're expected to OT, a RDM argue over giving up a melee positional spot on O3S, etc. I don't believe it's simply a lack of availability of knowledge, but a lack of desire to change and adapt in their gameplay.
Last edited by Raikki; 01-08-2018 at 10:31 PM.
To be fair though, SE also thought:Enrage timers exist so you cant outsustain a boss to beat it. You have a time frame you need to beat the boss in. If you reach enrage, it means one of those 3 factors are in play. And as for steering clear, it does not appear they have to, as they themselves have not added it to the game. They must either see the negatives of parsers being more prevalent than the positives, or that the issue is not that big for them to add it in in the first place.
Again, its a QoL that people want one. Not a necessity. And that QoL is not one SE wants to hand over readily for some reason. This could very well be SE telling the player base parsers arent necessary to beat content, but people are to reliant on them possibly as a crutch? I dont know, speculating there.
1) Diadem was good
2) Diadem 2.0 was good
3) LoV was good
4) Gordias was tested and tuned well
5) WAR was good in early ARR and PLD was good in HW
6) Eureka would be out in a timely manner
I could keep going, but I hope you get my point. They aren't impervious to being wrong, so when they say parsers would be bad (whether explicitly or implicitly), it's hard for me to trust their judgment without reproach.
Personally speaking - I have NO data to back this up - If parsers were implemented and harassment appropriately punished as it is now, I see more pros than cons.I have mixed feelings on this because even if the game does a poor job of teaching this stuff there ARE ample resources out there that will at least help get people to an acceptable level. People who want to play well can take the initiative to seek out the information they're missing.
A lot of those people who are doing things wrong in savage are confrontational and rude when any attempt is made to push them in the correct direction. I've seen PLDs explode in anger when told that they're expected to OT, a RDM argue over giving up a melee positional spot on O3S, etc. I don't believe it's simply a lack of availability of knowledge, but a lack of desire to change and adapt in their gameplay.
We've seen in it this very thread where a player was like "you know I didn't care before, but I decided to try it out and WoW I had no idea I was so bad". I've already improved X% and am working on going even further!"
Alternatively, I imagine if I was a bad/ignorant player and I consistently saw myself at the bottom of the food chain, I'd do something to fix it. NO one wants to be the bottom. They'll either fix it, or leave. When faced with that option here's what I see:
1) They'll fix it by getting better, be it asking mentors, FC mates, outside of game research, etc.
2) They'll fix it by sticking with people they know where performance isn't expected and they're personal issues are known and accommodated.
3) They'll leave the game.
1 is good, 2 is good, and 3 is unfortunate. I PERSONALLY believe that if they're that pressed to leave the game over something like this, it's incredibly likely they weren't going to stick around anyway.
Again, no data, mere feelings. Open to discussion/dissection/etc.
One resource if examined and time taken to apply it in a logical manner should provide a fairly solid basis for a job's rotation....I have mixed feelings on this because even if the game does a poor job of teaching this stuff there ARE ample resources out there that will at least help get people to an acceptable level. People who want to play well can take the initiative to seek out the information they're missing.
...
The tooltips.
I'm pretty sure I could, if given a new job and time to logic my way through the tooltips, come up with a passable rotation.
Of course, I'm not going to come up with the most optimal use of cooldowns, but the basic rotations aren't that difficult for the most part.
PS4 elitist jerk:Elitist jerks with a DPS meter: "KICK THAT PLAYER BECAUSE THEIR DPS IS TERRIBLE!"
Elitist jerks without a DPS meter: "KICK THAT PLAYER BECAUSE THAT CLASS' DPS IS TERRIBLE ACCORDING TO FFLOGS!"
Can we stop pretending like elitist jerks are NOT going to be elitist jerks, just because they lack an accurate means of assigning blame?
Relying on his PC elitist jerk friend.
Last edited by KarstenS; 01-15-2018 at 07:28 AM.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100
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