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  1. #1
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Guulu View Post
    For a new player that just hit 70 and done all content except savage, it is cruel that he/she are likely to be kicked/blacklisted after few attempts because of the poor design of the game. I've met some players doing abysmal DPS on savage and I believe most of them don't even know. SSS dummy fight is far from enough for meeting DPS check in real fight, not to mention that the fight isn't even gated behind SSS.
    I have mixed feelings on this because even if the game does a poor job of teaching this stuff there ARE ample resources out there that will at least help get people to an acceptable level. People who want to play well can take the initiative to seek out the information they're missing.

    A lot of those people who are doing things wrong in savage are confrontational and rude when any attempt is made to push them in the correct direction. I've seen PLDs explode in anger when told that they're expected to OT, a RDM argue over giving up a melee positional spot on O3S, etc. I don't believe it's simply a lack of availability of knowledge, but a lack of desire to change and adapt in their gameplay.
    (4)
    Last edited by Raikki; 01-08-2018 at 10:31 PM.

  2. #2
    Player
    KaldeaSahaline's Avatar
    Join Date
    Apr 2014
    Posts
    439
    Character
    Kaldea Sahaline
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Melichoir View Post
    Enrage timers exist so you cant outsustain a boss to beat it. You have a time frame you need to beat the boss in. If you reach enrage, it means one of those 3 factors are in play. And as for steering clear, it does not appear they have to, as they themselves have not added it to the game. They must either see the negatives of parsers being more prevalent than the positives, or that the issue is not that big for them to add it in in the first place.

    Again, its a QoL that people want one. Not a necessity. And that QoL is not one SE wants to hand over readily for some reason. This could very well be SE telling the player base parsers arent necessary to beat content, but people are to reliant on them possibly as a crutch? I dont know, speculating there.
    To be fair though, SE also thought:

    1) Diadem was good
    2) Diadem 2.0 was good
    3) LoV was good
    4) Gordias was tested and tuned well
    5) WAR was good in early ARR and PLD was good in HW
    6) Eureka would be out in a timely manner

    I could keep going, but I hope you get my point. They aren't impervious to being wrong, so when they say parsers would be bad (whether explicitly or implicitly), it's hard for me to trust their judgment without reproach.

    Quote Originally Posted by Raikki View Post
    I have mixed feelings on this because even if the game does a poor job of teaching this stuff there ARE ample resources out there that will at least help get people to an acceptable level. People who want to play well can take the initiative to seek out the information they're missing.

    A lot of those people who are doing things wrong in savage are confrontational and rude when any attempt is made to push them in the correct direction. I've seen PLDs explode in anger when told that they're expected to OT, a RDM argue over giving up a melee positional spot on O3S, etc. I don't believe it's simply a lack of availability of knowledge, but a lack of desire to change and adapt in their gameplay.
    Personally speaking - I have NO data to back this up - If parsers were implemented and harassment appropriately punished as it is now, I see more pros than cons.

    We've seen in it this very thread where a player was like "you know I didn't care before, but I decided to try it out and WoW I had no idea I was so bad". I've already improved X% and am working on going even further!"

    Alternatively, I imagine if I was a bad/ignorant player and I consistently saw myself at the bottom of the food chain, I'd do something to fix it. NO one wants to be the bottom. They'll either fix it, or leave. When faced with that option here's what I see:

    1) They'll fix it by getting better, be it asking mentors, FC mates, outside of game research, etc.

    2) They'll fix it by sticking with people they know where performance isn't expected and they're personal issues are known and accommodated.

    3) They'll leave the game.

    1 is good, 2 is good, and 3 is unfortunate. I PERSONALLY believe that if they're that pressed to leave the game over something like this, it's incredibly likely they weren't going to stick around anyway.

    Again, no data, mere feelings. Open to discussion/dissection/etc.
    (11)

  3. #3
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Raikki View Post
    I have mixed feelings on this because even if the game does a poor job of teaching this stuff there ARE ample resources out there that will at least help get people to an acceptable level. People who want to play well can take the initiative to seek out the information they're missing.
    ...
    One resource if examined and time taken to apply it in a logical manner should provide a fairly solid basis for a job's rotation....
    The tooltips.

    I'm pretty sure I could, if given a new job and time to logic my way through the tooltips, come up with a passable rotation.
    Of course, I'm not going to come up with the most optimal use of cooldowns, but the basic rotations aren't that difficult for the most part.
    (0)

  4. #4
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Kleeya View Post
    Elitist jerks and toxicity aren't gonna be a problem if SE add a parse to the game... yeah right
    So you take an already existing problem as something the game will get with a parser?
    (7)
    Last edited by KarstenS; 01-15-2018 at 07:28 AM.

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  5. #5
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by KarstenS View Post
    So you take an already existing problem as something the game will get with a parser?
    It will just make it even worse.
    (1)

  6. #6
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Ayer2015 View Post
    It will just make it even worse.
    Highly debatable. People who are jerks will continue to be jerks regardless of a parse. In fact, they already use ACT to bully but just are careful to avoid mentioning numbers.
    (14)

  7. #7
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Bourne_Endeavor View Post
    Highly debatable. People who are jerks will continue to be jerks regardless of a parse. In fact, they already use ACT to bully but just are careful to avoid mentioning numbers.
    We just recently had a thread from a player from world of wacraft saying, he appreciate how community is so much less toxic.
    Guess why.
    Keyword "recount".
    (0)

  8. #8
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Nedkel View Post
    We just recently had a thread from a player from world of wacraft saying, he appreciate how community is so much less toxic.
    Guess why.
    Keyword "recount".
    Same thing than any poster here. One player isn't a valid representation of the whole community/state of the game. He might have left because of the Recount, but that's his personal reason. I can say, as an ocassional WoW player, that Recount has never been an issue for me. Even after using a jump potion of Legion after years of not playing, people were understanding with my lack of tanking capabilities and provided hints and guides. So, this evens out, right?

    And that's only bringing the "parser" jerks. You have many types of jerks around either casual, midcore and hardcore players will be jerks on its own way. Like our SAM last night in O2S, people made a mistake with the push back mechanic and he started spreading poison "DID U GUIS GET CARRIED THRU O4S OR WUT??!" (even though he barely was doing the same DPS than our tanks, so he wasn't a parser jerk). People asked him to chill, he didn't. The error got addressed and the SAM got kicked because of his attitude. Run a dungeon, don't do an unncessary strat with a boss that can easily be cheessed through and have people rage at you for not doing it. Go hunt and pull, you'll be yelled at for "early pulling"; receiving nasty tells that involve your mother and potentially other family members. Queue up for any PvP mode. I don't know, these are a couple of examples.
    (4)

  9. #9
    Player
    Deithwen's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    317
    Character
    Deithwen Feainnewedd
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Nedkel View Post
    We just recently had a thread from a player from world of wacraft saying, he appreciate how community is so much less toxic.
    Guess why.
    Keyword "recount".
    Indeed, feedback from one player should be able to sum up all Wow player's experience...

    I know many wow players who never complained about parsers, does it make it relevant ? no, because those are anecdotes.
    (6)

  10. #10
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Nedkel View Post
    We just recently had a thread from a player from world of wacraft saying, he appreciate how community is so much less toxic.
    Guess why.
    Keyword "recount".

    Its not a coincidence that many mmorpgs are just punishing or prohibiting using addons like these.
    Anecdotal evidence is anecdotal.

    Shall I rebuke your opinion with, ironically, a separate article from the same website? And would you look at that. The very first recommendation they make is to "not fear the damage meter." It's almost like opinion pieces aren't a good source of evidence.

    Actually, they don't. FFXIV is among the very few MMOs that doesn't relay information to the player whatsoever in regards to numbers, or allow third party access. This extends to even basic things like exact Crit percentage increases. Blade and Soul tells you precisely the impact it will have on your damage whereas FFXIV hides it behind a nebulous number we have to use ACT to decipher.
    (18)
    Last edited by Bourne_Endeavor; 01-16-2018 at 05:10 AM.

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