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  1. #1
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Lilseph View Post
    As an idea, they should divide it by category:

    -Hall of the Novice (Bronze Adventurer Licence): Starts as soon as you start the game. Tells you the basics, like the actual hall of the novice. Unlocks the first set of dungeons after level 30.
    -Hall of the Novice (Silver Adventurer Licence): Advanced actions of your job. Combos, cooldowns. Requires you to have your job crystal and unlocks dungeons up to level 50.
    -Hall of the Novice (Gold Adventurer Licence): Healing/Tanking/DPS checks to the "best" of your capabilities. Uses all the skills you previously learned up to level 50. Unlocks dungeons 50+
    -Hall of the Novice (Platinium Adventurer Licence): Same than gold but more strict. Unlocks level 60+ dungeons.
    -Hall of the Novice (Diamond Adventurer Licence): Same than Platinium but more strict. Unlocks level 70 dungeons.
    I miss the Proving Grounds from WoW. We have SSS and PotD for solo challenges but Proving Grounds were better tailored to each role. Your system sounds fun but imo would be better without it unlocking any dungeons, but offering a unique player status at Diamond licence. This status (diamond icon) could be turned on at will to show your combat ability. I would hope that the last challenge is very hard so that the icon would be prestigious and a goal to reach.
    (3)
    Graphics
    MSQ
    Viper

  2. #2
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Reinha View Post
    I miss the Proving Grounds from WoW. We have SSS and PotD for solo challenges but Proving Grounds were better tailored to each role. Your system sounds fun but imo would be better without it unlocking any dungeons, but offering a unique player status at Diamond licence. This status (diamond icon) could be turned on at will to show your combat ability. I would hope that the last challenge is very hard so that the icon would be prestigious and a goal to reach.
    Thanks for your reply, Reinha. Yes, later on I posted some potential adjustments:

    You can even make it so you don't unlock dungeons by doing it, but the remnants of the system would still grant you points and redeem it for rewards based on your licence. You can even go further and receive a bonus amount by queueing up as an adventure in need. The trials you have to go through will BE challenging so you can push as much as you can to complete it. No echo, ilvl sync, level sync to avoid any kind of cheesing.

    After getting diamond, or within any rank, you can have several objectives, not only a single trial or quest. You can grab a bunch of challenges you need to complete before you can apply for the next rank. The possibilities are almost unlimited.

    In my opinion this would solve several issues:

    1) Will cut the DF queue times as there is another incentive for the roles in need to do it.
    2) More people would strive to improve themselves to get the rewards.
    3) Gives you both challenging solo content (Which this game is lacking) and more stuff to strive for.
    4) An alternate way to get gear?

    The system as I present it to you, in my opinion, has several potential uses. I took it from old school RPGs where you have a ranking and you need it to unlock content. Since this game loves to copy from WoW, I think that these challenges modes (Which is a variation of what I'm proposing) open more doors than anything.
    Like you, I also miss the proving grounds. It was a neat feature, tied to achievements and rewards. You can even make it so every licence have a list of goals you need to fulfill before you move on, like Wondrous Tails but with both solo trials and group trials (existing ones). Giving status icons is a good insentive. I am thinking about making a thread with the whole suggestion because I like the shape it's getting.

    I don't want to sound elitist, pushing or make it look like a job as some people claimed, but seriously... why the hell wouldn't you want to play the game as intended? Tutorials are there for a reason, like it or not. I think the dev team is extremely care bear with their community, then they wonder why their end-game usually fails as nothing really prepares the players for that challenge.
    (4)