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  1. #21
    Player

    Join Date
    Nov 2016
    Posts
    226
    I honestly believe if there was more direction for new players, they would be better players later. Not everyone wants to be so lazy they cause a wipe and waste their own time. Some PUGs are awful but some new players are embarrassed they don't know the secret ways of holding hate that one must figure out through experience or consult the internet just to figure out.
    (1)

  2. #22
    Player
    DeaconMoore's Avatar
    Join Date
    Sep 2017
    Posts
    575
    Character
    Deacon Moore
    World
    Mateus
    Main Class
    Summoner Lv 79
    Honestly, it doesn't matter what kind of tutorial they add to the game. You will still encounter "sub-par" players.

    WoW tried requiring people to pass their "Proving grounds" in order to play the heroic dungeons. The end result was the same player behavior as before the proving ground requirements and a bunch of complaining about the crappy proving grounds. (They were terrible and poorly balanced not taking different specs capabilities into account.) The proving ground requirement just proved you could do proving grounds or have someone play your character that could. It didn't prove you were a good player.
    (0)

  3. #23
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    People will do the tutorial.. and then do what they want forever after.

    Also, SE will likely never put in something that will cut a chunk off their sub numbers.. .like forcing mega-casuals to do tutorials before playing certain content.
    (0)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  4. #24
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Lilseph View Post
    As an idea, they should divide it by category:

    -Hall of the Novice (Bronze Adventurer Licence): Starts as soon as you start the game. Tells you the basics, like the actual hall of the novice. Unlocks the first set of dungeons after level 30.
    -Hall of the Novice (Silver Adventurer Licence): Advanced actions of your job. Combos, cooldowns. Requires you to have your job crystal and unlocks dungeons up to level 50.
    -Hall of the Novice (Gold Adventurer Licence): Healing/Tanking/DPS checks to the "best" of your capabilities. Uses all the skills you previously learned up to level 50. Unlocks dungeons 50+
    -Hall of the Novice (Platinium Adventurer Licence): Same than gold but more strict. Unlocks level 60+ dungeons.
    -Hall of the Novice (Diamond Adventurer Licence): Same than Platinium but more strict. Unlocks level 70 dungeons.
    I miss the Proving Grounds from WoW. We have SSS and PotD for solo challenges but Proving Grounds were better tailored to each role. Your system sounds fun but imo would be better without it unlocking any dungeons, but offering a unique player status at Diamond licence. This status (diamond icon) could be turned on at will to show your combat ability. I would hope that the last challenge is very hard so that the icon would be prestigious and a goal to reach.
    (3)
    Graphics
    MSQ
    Viper

  5. #25
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,466
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Not only should Hall of the Novice be required, but SSS as well for any instance that has a SSS test.
    Sure mechanics and such aren't involved but it's the best we got save for some Hall of the Intermediate and Hall of the Expert that could be made.
    (4)

    http://king.canadane.com

  6. #26
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Dungeons, imo, used to do this naturally. they all seemed to have some kind of mechanic built into them to teach players something. Like this dungeon has hard hitting mobs, so being a savvy tank is and pulling correctly is gonna make you clear it in a timely manner. Or theres annoying patrols so becareful of what you pull, or etc.

    But now everythings kind of dumbed down due to POTD, unsynching, and the like. People dont clear dungeons like they used to. They dont learn the classes, and as a result this is what we get.
    (2)

  7. #27
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,466
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Melichoir View Post
    Dungeons, imo, used to do this naturally. they all seemed to have some kind of mechanic built into them to teach players something. Like this dungeon has hard hitting mobs, so being a savvy tank is and pulling correctly is gonna make you clear it in a timely manner. Or theres annoying patrols so becareful of what you pull, or etc.

    But now everythings kind of dumbed down due to POTD, unsynching, and the like. People dont clear dungeons like they used to. They dont learn the classes, and as a result this is what we get.
    You're not wrong, the game certianly had a difficulty curve to teach people as they progressed. But 1-50 was no longer the thing to do, focus seems to always be on the current expansion rather than previous ones, with intentions to get people up to speed as fast as possible. It's not good for endgame because you have a lot of people wet behind the ears there and they don't even know it!
    (1)

    http://king.canadane.com

  8. #28
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    you dont pay my sub
    (1)

  9. #29
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Reinha View Post
    I miss the Proving Grounds from WoW. We have SSS and PotD for solo challenges but Proving Grounds were better tailored to each role. Your system sounds fun but imo would be better without it unlocking any dungeons, but offering a unique player status at Diamond licence. This status (diamond icon) could be turned on at will to show your combat ability. I would hope that the last challenge is very hard so that the icon would be prestigious and a goal to reach.
    Thanks for your reply, Reinha. Yes, later on I posted some potential adjustments:

    You can even make it so you don't unlock dungeons by doing it, but the remnants of the system would still grant you points and redeem it for rewards based on your licence. You can even go further and receive a bonus amount by queueing up as an adventure in need. The trials you have to go through will BE challenging so you can push as much as you can to complete it. No echo, ilvl sync, level sync to avoid any kind of cheesing.

    After getting diamond, or within any rank, you can have several objectives, not only a single trial or quest. You can grab a bunch of challenges you need to complete before you can apply for the next rank. The possibilities are almost unlimited.

    In my opinion this would solve several issues:

    1) Will cut the DF queue times as there is another incentive for the roles in need to do it.
    2) More people would strive to improve themselves to get the rewards.
    3) Gives you both challenging solo content (Which this game is lacking) and more stuff to strive for.
    4) An alternate way to get gear?

    The system as I present it to you, in my opinion, has several potential uses. I took it from old school RPGs where you have a ranking and you need it to unlock content. Since this game loves to copy from WoW, I think that these challenges modes (Which is a variation of what I'm proposing) open more doors than anything.
    Like you, I also miss the proving grounds. It was a neat feature, tied to achievements and rewards. You can even make it so every licence have a list of goals you need to fulfill before you move on, like Wondrous Tails but with both solo trials and group trials (existing ones). Giving status icons is a good insentive. I am thinking about making a thread with the whole suggestion because I like the shape it's getting.

    I don't want to sound elitist, pushing or make it look like a job as some people claimed, but seriously... why the hell wouldn't you want to play the game as intended? Tutorials are there for a reason, like it or not. I think the dev team is extremely care bear with their community, then they wonder why their end-game usually fails as nothing really prepares the players for that challenge.
    (4)

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