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  1. #1
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60

    Update request. Tutorial passing requirments before being able to use DF.

    There should be NO REASON, a 70 PLD should be entering expert and not know total eclipse spam can't hold hate. There needs to be tutorials in the game that show the basics, teaching combos, teaching how to use flash, teaching how to use AoE rotations, and how many monsters are required to use them.

    There is a reason this thread:
    http://forum.square-enix.com/ffxiv/t...ry.-Let-s-vent.

    is as long as it is. I have no issues of having games for single player have no hand holding and have the player figure out things for themselves. I really do like those games tbh, but it does not work for online games. This experiment called FFXIV is proof. FFXIV has too much hunt for info for the playerbase it tries to target as customers.

    For online games, what everyone does effect your performance, for example, if a tank that knows how to play, mass pulls, because they expect people in i340 gear to know what to do, can cause wipes if the DPS do not know how to play. Being an excellent player, being a good player, knowing the basics, and not knowing what to do, all have too big of a performance gap of the next tier down.

    The biggest reason for having tutorial requirement passing is because of the social problems it brings. Often, at least on NA servers, if you give advice to extemely poor play, you are met with "you do not pay for my sub" It also adds confusion with the role action problems. A healer should have protect, melee should have goad, tanks need provoke. Why are these needs "optional"? when a player with the attitude "You do not pay for my sub" meets someone that wants cooperation, drama happens. "I gave you goad, can you give me goad?" "You do not pay for my sub"

    What needs to be done:
    tutorial requirements for lv 50, 60,70
    ilevel requirements for all dungeons.

    There is no way people should be doing The royal city of rabanastre and vote abandon at the second boss since that is a wake up call that 4 people can't carry 8 in passing a small DPS check. Why have DPS checks in the game at all when there is no baseline on what needs to be done by game tutorials?
    (16)
    Last edited by Vstarstruck; 12-30-2017 at 03:03 AM.

  2. #2
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    I eclipse spam all the time on big pulls as PLD and hold hate. this is becuase I use flash in between each eclipse or 2 like anyone who knows what they're doing.
    (3)

  3. #3
    Player
    AkashiXI's Avatar
    Join Date
    Aug 2013
    Posts
    772
    Character
    Akashi Mousai
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Sylvina View Post
    I eclipse spam all the time on big pulls as PLD and hold hate. this is becuase I use flash in between each eclipse or 2 like anyone who knows what they're doing.
    You missed the point of this thread. It isn’t about your personal performance, but rather the performance of a player ignorant to how their abilities work.
    (10)

  4. #4
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    You can put in any number of tutorials you want, but PUGs continue to be PUGs.
    (4)

  5. #5
    Player
    HazyAssaulter's Avatar
    Join Date
    Oct 2017
    Posts
    101
    Character
    Diosthenes Fara
    World
    Behemoth
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Sylvina View Post
    I eclipse spam all the time on big pulls as PLD and hold hate. this is becuase I use flash in between each eclipse or 2 like anyone who knows what they're doing.
    Unless the PLD is undergeared, a single flash followed by circle of scorn and total eclipse spam should be more than enough to hold aggro. I spam enough that I'm usually begging melee DPS to use Goad on me
    (1)

  6. #6
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I believe players wanting more advanced versions of hall of novice is more to refine their own skills, and have additional content to run. Most are aware that tutorials on the basics of your role already exist, and the PUGs will be PUGs.
    (2)

  7. #7
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    As an idea, they should divide it by category:

    -Hall of the Novice (Bronze Adventurer Licence): Starts as soon as you start the game. Tells you the basics, like the actual hall of the novice. Unlocks the first set of dungeons after level 30.
    -Hall of the Novice (Silver Adventurer Licence): Advanced actions of your job. Combos, cooldowns. Requires you to have your job crystal and unlocks dungeons up to level 50.
    -Hall of the Novice (Gold Adventurer Licence): Healing/Tanking/DPS checks to the "best" of your capabilities. Uses all the skills you previously learned up to level 50. Unlocks dungeons 50+
    -Hall of the Novice (Platinium Adventurer Licence): Same than gold but more strict. Unlocks level 60+ dungeons.
    -Hall of the Novice (Diamond Adventurer Licence): Same than Platinium but more strict. Unlocks level 70 dungeons.

    From there on, the player should have a sense of "I must learn what I get from now". Wish you had a "ranking" at the end of the dungeon, measuring your performance based on your role. PvP already has this system and can be refined and adapted to PvE content. At the end of the run, you receive a rank and points accordingly. It would be granted individually and the results would be given only to you. These points, based on the type of licence you have, will give you in-game rewards (Glamour, mounts, minions, orchestrion rolls, consumables, furniture, materia, etc).

    In order to avoid people to exploit this and spam it, the requirement to get ranked runs would be: Doing daily roulettes with no more than 2 people (Including yourself). Only once a day per roulette, like the tank achievement. The commendation system can co-exist with this, but that would measure other paramenters, besides your performance but your attitude, which is the prime element that people usually judge on others.
    (8)

  8. #8
    Player
    Squintina's Avatar
    Join Date
    Oct 2014
    Posts
    1,054
    Character
    Squintina Nightgard
    World
    Faerie
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Lilseph View Post
    As an idea, they should divide it by category:

    -Hall of the Novice (Bronze Adventurer Licence): Starts as soon as you start the game. Tells you the basics, like the actual hall of the novice. Unlocks the first set of dungeons after level 30.
    -Hall of the Novice (Silver Adventurer Licence): Advanced actions of your job. Combos, cooldowns. Requires you to have your job crystal and unlocks dungeons up to level 50.
    -Hall of the Novice (Gold Adventurer Licence): Healing/Tanking/DPS checks to the "best" of your capabilities. Uses all the skills you previously learned up to level 50. Unlocks dungeons 50+
    -Hall of the Novice (Platinium Adventurer Licence): Same than gold but more strict. Unlocks level 60+ dungeons.
    -Hall of the Novice (Diamond Adventurer Licence): Same than Platinium but more strict. Unlocks level 70 dungeons.

    From there on, the player should have a sense of "I must learn what I get from now". Wish you had a "ranking" at the end of the dungeon, measuring your performance based on your role. PvP already has this system and can be refined and adapted to PvE content. At the end of the run, you receive a rank and points accordingly. It would be granted individually and the results would be given only to you. These points, based on the type of licence you have, will give you in-game rewards (Glamour, mounts, minions, orchestrion rolls, consumables, furniture, materia, etc).

    In order to avoid people to exploit this and spam it, the requirement to get ranked runs would be: Doing daily roulettes with no more than 2 people (Including yourself). Only once a day per roulette, like the tank achievement. The commendation system can co-exist with this, but that would measure other paramenters, besides your performance but your attitude, which is the prime element that people usually judge on others.
    There is so much win in that post, It got my +1.
    (3)

  9. #9
    Player
    LastFireAce's Avatar
    Join Date
    Oct 2016
    Location
    New gridania
    Posts
    399
    Character
    Xitra Lunrise
    World
    Diabolos
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Lilseph View Post
    In order to avoid people to exploit this and spam it, the requirement to get ranked runs would be: Doing daily roulettes with no more than 2 people (Including yourself). Only once a day per roulette, like the tank achievement. The commendation system can co-exist with this, but that would measure other paramenters, besides your performance but your attitude, which is the prime element that people usually judge on others.
    Sound like a good idea in theory but to be honest, I would get sick of it and would want it removed by the end of the month same for other. If I was a new players I would hate doing tutorial like if I was dumb to unlock simple dungeon even if they the best lv lol
    I would also hate being more judge then we already are with commendation system lol
    Such a drag, I hate bad player just like next guy but as proven by daily public school forcing Saturday tutoring school won't solved anything xD sure will help some but no everyone little by little we be back at where we started.
    (0)
    Last edited by LastFireAce; 12-30-2017 at 05:22 AM.

  10. #10
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by LastFireAce View Post
    Sound like a good idea in theory but to be honest, I would get sick of it and would want it removed by the end of the month same for other. If I was a new players I would hate doing tutorial like if I was dumb to unlock simple dungeon even if they the best lv lol
    I would also hate being more judge then we already are with commendation system lol
    Such a drag, I hate bad player just like next guy but as proven by daily public school forcing Saturday tutoring school won't solved anything xD sure will help some but no everyone little by little we be back at where we started.
    Well:

    1) You would have to do said tutorial ONCE per character, so you would get your licence only once.
    2) I feel it gives a sense of improvement and progression. Who doesn't like to have a high rank at something? That's what the diamond licence is.
    3) You receive the ranking and points upon completing a daily roulette when you solo queue or with someone else. Nothing different from what people do everyday.
    4) It's the game judging you, not the others. Only you can see your own results.
    5) Because it's easy for you doesn't mean it's easy for everyone.
    6) Some players actually need it because they are truly bad at the game. This affects other player's experience.
    7) Players already do "tutorials" (job quests, DPS check dummies). This would go more in depth for further improvement.

    You can even make it so you don't unlock dungeons by doing it, but the remnants of the system would still grant you points and redeem it for rewards based on your licence. You can even go further and receive a bonus amount by queueing up as an adventure in need. The trials you have to go through will BE challenging so you can push as much as you can to complete it. No echo, ilvl sync, level sync to avoid any kind of cheesing.

    After getting diamond, or within any rank, you can have several objectives, not only a single trial or quest. You can grab a bunch of challenges you need to complete before you can apply for the next rank. The possibilities are almost unlimited.

    In my opinion this would solve several issues:

    1) Will cut the DF queue times as there is another incentive for the roles in need to do it.
    2) More people would strive to improve themselves to get the rewards.
    3) Gives you both challenging solo content (Which this game is lacking) and more stuff to strive for.
    4) An alternate way to get gear?

    The system as I present it to you, in my opinion, has several potential uses. I took it from old school RPGs where you have a ranking and you need it to unlock content. Since this game loves to copy from WoW, I think that these challenges modes (Which is a variation of what I'm proposing) open more doors than anything.
    (1)

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