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  1. #11
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    I have to admit, I really haven't had issues with TE spamming either, even when undergeared. As long as the PLD establishes hate, usually with a flash-scorn-flash combo, they shouldn't have aggro issues when spamming TE if they weave in flash like, once every 3 TEs if it comes to that. But...then again, this is the DF, so yeah...usually the worst of the worst are found there.
    (1)

  2. #12
    Player
    Astrapls's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    127
    Character
    Astraea Mizrahi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by RitsukoSonoda View Post
    Lazy people will be lazy until something comes along that forces them to stop being lazy. At which point they will either do what they are supposed to or quit entirely... >.>
    Quote Originally Posted by Jijifli View Post
    They'll just say Squares making players treat their game "like a job" and quit.

    I mean that's what I get told just venting about butcher block spam.
    Either one works for me. If they learn the basics, or remove themselves from the game then problem solved!
    (0)

  3. #13
    Player
    Squintina's Avatar
    Join Date
    Oct 2014
    Posts
    1,054
    Character
    Squintina Nightgard
    World
    Faerie
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Lilseph View Post
    As an idea, they should divide it by category:

    -Hall of the Novice (Bronze Adventurer Licence): Starts as soon as you start the game. Tells you the basics, like the actual hall of the novice. Unlocks the first set of dungeons after level 30.
    -Hall of the Novice (Silver Adventurer Licence): Advanced actions of your job. Combos, cooldowns. Requires you to have your job crystal and unlocks dungeons up to level 50.
    -Hall of the Novice (Gold Adventurer Licence): Healing/Tanking/DPS checks to the "best" of your capabilities. Uses all the skills you previously learned up to level 50. Unlocks dungeons 50+
    -Hall of the Novice (Platinium Adventurer Licence): Same than gold but more strict. Unlocks level 60+ dungeons.
    -Hall of the Novice (Diamond Adventurer Licence): Same than Platinium but more strict. Unlocks level 70 dungeons.

    From there on, the player should have a sense of "I must learn what I get from now". Wish you had a "ranking" at the end of the dungeon, measuring your performance based on your role. PvP already has this system and can be refined and adapted to PvE content. At the end of the run, you receive a rank and points accordingly. It would be granted individually and the results would be given only to you. These points, based on the type of licence you have, will give you in-game rewards (Glamour, mounts, minions, orchestrion rolls, consumables, furniture, materia, etc).

    In order to avoid people to exploit this and spam it, the requirement to get ranked runs would be: Doing daily roulettes with no more than 2 people (Including yourself). Only once a day per roulette, like the tank achievement. The commendation system can co-exist with this, but that would measure other paramenters, besides your performance but your attitude, which is the prime element that people usually judge on others.
    There is so much win in that post, It got my +1.
    (3)

  4. #14
    Player
    LastFireAce's Avatar
    Join Date
    Oct 2016
    Location
    New gridania
    Posts
    399
    Character
    Xitra Lunrise
    World
    Diabolos
    Main Class
    Dragoon Lv 90
    No matter how much tutoring you add a PUG will always believed superior to the training, "they sub they pay how they want" no matter how it affect other.
    Lol just getting them to a basic Hall of Novice is hell even if they lv15 and give pretty good reward so adding anything more just gonna be worthless even if is Force.
    I believe this WHO want to learn will LEARN and do research.
    Btw I see the same for Monster Hunter and other game
    (0)
    Last edited by LastFireAce; 12-30-2017 at 05:04 AM.

  5. #15
    Player
    Minako_Nightsong's Avatar
    Join Date
    Oct 2017
    Location
    Gridania
    Posts
    111
    Character
    Minako Nightsong
    World
    Excalibur
    Main Class
    Bard Lv 70
    This game already teaches you how to play each class by adding new abilities over time so that you get them down before getting more. Quite often your class quest will even require you to use the previous quest new ability to pass the current one. One problem is that people refuse to read their tooltips.

    I am not sure how they could now require a tutorial for DF since you have to use it in many stages of the main story questline. Maybe require the Hall of Novice before you can unlock roulettes?

    Do the jump potions come with some sort of catch up tutorial?
    (0)

  6. #16
    Player
    Texa's Avatar
    Join Date
    Jul 2016
    Location
    Limsa Lominsa
    Posts
    1,068
    Character
    Texa Yuu
    World
    Diabolos
    Main Class
    Scholar Lv 70
    The Tales from the Duty Finder thread is long because people use it like a personal blog of good, bad, funny, and confusing runs where they can discuss that stuff with people who understand the context.

    That said, bad players won't get better by being forced to sit through tutorials. Heck it might make things worse with the reading comprehension some people have they'll see one move come up and assume it's always good in every context.
    (0)

  7. #17
    Player Abelfei's Avatar
    Join Date
    Sep 2017
    Posts
    202
    Character
    Abel Fei
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Oh relax, half of America can stare out the window and complete any Expert Roulette in 15-20 minutes, good mechanics or not. Don't use the Duty Finder or manage your expectations. You never know who you are dealing with in a roulette, dude could've purchased a jump potion and gotten to 70 in one day. Maybe you could've offered to help with some advice. Again, you said it was " expert " implying a daily roulette. Once you enter a roulette your right to complain about your party members for the most part goes bye bye, granted with extenuating circumstances.
    (2)

  8. #18
    Player
    LastFireAce's Avatar
    Join Date
    Oct 2016
    Location
    New gridania
    Posts
    399
    Character
    Xitra Lunrise
    World
    Diabolos
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Lilseph View Post
    In order to avoid people to exploit this and spam it, the requirement to get ranked runs would be: Doing daily roulettes with no more than 2 people (Including yourself). Only once a day per roulette, like the tank achievement. The commendation system can co-exist with this, but that would measure other paramenters, besides your performance but your attitude, which is the prime element that people usually judge on others.
    Sound like a good idea in theory but to be honest, I would get sick of it and would want it removed by the end of the month same for other. If I was a new players I would hate doing tutorial like if I was dumb to unlock simple dungeon even if they the best lv lol
    I would also hate being more judge then we already are with commendation system lol
    Such a drag, I hate bad player just like next guy but as proven by daily public school forcing Saturday tutoring school won't solved anything xD sure will help some but no everyone little by little we be back at where we started.
    (0)
    Last edited by LastFireAce; 12-30-2017 at 05:22 AM.

  9. #19
    Player
    Fhaerron's Avatar
    Join Date
    Apr 2017
    Posts
    1,032
    Character
    Fhaerron Kobayashi
    World
    Twintania
    Main Class
    Paladin Lv 100
    Just put minimum ilvl requirements first. (And the ilvl would be tied to character lvl so you can cheese a lvl roulette using low lvl gear to get in a low lvl dungeon)

    I don't want to heal a tank with lvl 1 gear in a lvl 47 dungeon.
    (1)

  10. #20
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by LastFireAce View Post
    Sound like a good idea in theory but to be honest, I would get sick of it and would want it removed by the end of the month same for other. If I was a new players I would hate doing tutorial like if I was dumb to unlock simple dungeon even if they the best lv lol
    I would also hate being more judge then we already are with commendation system lol
    Such a drag, I hate bad player just like next guy but as proven by daily public school forcing Saturday tutoring school won't solved anything xD sure will help some but no everyone little by little we be back at where we started.
    Well:

    1) You would have to do said tutorial ONCE per character, so you would get your licence only once.
    2) I feel it gives a sense of improvement and progression. Who doesn't like to have a high rank at something? That's what the diamond licence is.
    3) You receive the ranking and points upon completing a daily roulette when you solo queue or with someone else. Nothing different from what people do everyday.
    4) It's the game judging you, not the others. Only you can see your own results.
    5) Because it's easy for you doesn't mean it's easy for everyone.
    6) Some players actually need it because they are truly bad at the game. This affects other player's experience.
    7) Players already do "tutorials" (job quests, DPS check dummies). This would go more in depth for further improvement.

    You can even make it so you don't unlock dungeons by doing it, but the remnants of the system would still grant you points and redeem it for rewards based on your licence. You can even go further and receive a bonus amount by queueing up as an adventure in need. The trials you have to go through will BE challenging so you can push as much as you can to complete it. No echo, ilvl sync, level sync to avoid any kind of cheesing.

    After getting diamond, or within any rank, you can have several objectives, not only a single trial or quest. You can grab a bunch of challenges you need to complete before you can apply for the next rank. The possibilities are almost unlimited.

    In my opinion this would solve several issues:

    1) Will cut the DF queue times as there is another incentive for the roles in need to do it.
    2) More people would strive to improve themselves to get the rewards.
    3) Gives you both challenging solo content (Which this game is lacking) and more stuff to strive for.
    4) An alternate way to get gear?

    The system as I present it to you, in my opinion, has several potential uses. I took it from old school RPGs where you have a ranking and you need it to unlock content. Since this game loves to copy from WoW, I think that these challenges modes (Which is a variation of what I'm proposing) open more doors than anything.
    (1)

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