
Originally Posted by
Lilseph
As an idea, they should divide it by category:
-Hall of the Novice (Bronze Adventurer Licence): Starts as soon as you start the game. Tells you the basics, like the actual hall of the novice. Unlocks the first set of dungeons after level 30.
-Hall of the Novice (Silver Adventurer Licence): Advanced actions of your job. Combos, cooldowns. Requires you to have your job crystal and unlocks dungeons up to level 50.
-Hall of the Novice (Gold Adventurer Licence): Healing/Tanking/DPS checks to the "best" of your capabilities. Uses all the skills you previously learned up to level 50. Unlocks dungeons 50+
-Hall of the Novice (Platinium Adventurer Licence): Same than gold but more strict. Unlocks level 60+ dungeons.
-Hall of the Novice (Diamond Adventurer Licence): Same than Platinium but more strict. Unlocks level 70 dungeons.
From there on, the player should have a sense of "I must learn what I get from now". Wish you had a "ranking" at the end of the dungeon, measuring your performance based on your role. PvP already has this system and can be refined and adapted to PvE content. At the end of the run, you receive a rank and points accordingly. It would be granted individually and the results would be given only to you. These points, based on the type of licence you have, will give you in-game rewards (Glamour, mounts, minions, orchestrion rolls, consumables, furniture, materia, etc).
In order to avoid people to exploit this and spam it, the requirement to get ranked runs would be: Doing daily roulettes with no more than 2 people (Including yourself). Only once a day per roulette, like the tank achievement. The commendation system can co-exist with this, but that would measure other paramenters, besides your performance but your attitude, which is the prime element that people usually judge on others.