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  1. #1
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,105
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100

    So about Balance.

    The Devs claimed that all those changes to the "PvP-system" were made so its easier to balance and overall more balanced in Terms of Jobs and how they perform in PvP. Yet Astralagos is probably the most unbalanced Thing i have seen in FFXIV so far.

    Ranges always had an advantage in large scale pvp but now with a lot of skills stolen from Melees its even worse. Machinists and Bards are especially overpowered since they dont even have to cast anymore. You can basically just stand there and wait to get killed as a Tank or Melee cause if you try to run: they just run behind you and can still fire at you, if you try to fight them: they kite you to a slow death. The few closeups Tanks/Melees have are just not enough. The Latencyissues in PvP dont make it better.

    Today i played Healer for a bit. Im not very good at it since i dont play rated PvP anymore but i managed to survive about a minute against 5-7 DPS wich is just rediculous. (Had 10 stacks of the Buff while running around Walls and stuff.)

    An Idea to fix it: Its probably time to get those specific nerfs out again like we had in Heavensward. It !MIGHT! be the case that the Feast is balanced but in order to keep people playing the other modes something needs to be done.

    (I also noticed that IF Atralagos opens, its mostly the Same people playing it. So its probably safe to say that PvP shrunk back to those people who play PvP anyway regardless of changes.)

    I hope they are not done with PvP as it is and reconsider some things.


    Edited due to some misunderstandings.
    (0)
    Last edited by Araxes; 12-29-2017 at 03:11 PM.
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