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Thread: Dark Knight.

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  1. #1
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jukebox12 View Post
    make Blood weapon Cooldown at 35 ( I know it seems odd but 30 would be to overpowered) the timer on TBN needs to be at least 8 or 9. Dark passger needs to be 150 potency no 1/2 cost of current mp cost on a 30 sec cd. Dark mind buff to 20% magic Dark arts buffs it to 30% magic 10% physical. blood spiller potency in non grit increase by 50
    Reducing blood weapon to 30 seconds solves 80% of the dps issue comparing us to paladin, its not super overpowered and would line up better with raid buffs. The 50 potency boost to bloodspiller is probably more reasonable.
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  2. #2
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    378
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Chrono_Rising View Post
    Reducing blood weapon to 30 seconds solves 80% of the dps issue comparing us to paladin, its not super overpowered and would line up better with raid buffs. The 50 potency boost to bloodspiller is probably more reasonable.
    30 secs seems op 35 secs is good
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  3. #3
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jukebox12 View Post
    30 secs seems op 35 secs is good
    Can you explain why with math and reasoning? I have provided an analysis here: http://forum.square-enix.com/ffxiv/t...To-Balance-DPS
    (0)