Quote Originally Posted by Rollout View Post
I'm in the camp where I think they're just going to remove the cost from weaponskills. It just sounds silly for any sort of physical ability to cost magic points. Plus, in the case of big pulls, melee and physical ranged users are at a disadvantage for AoEing compared to casters. Most of the casters have some form of low-cost AoE, whether it be an AoE DoT or just a low-cost ability, and the ability to very rapidly restore MP while still expending it. Invigorate restores only 400TP, which will be gone in three attacks, Tactician is on a long cooldown and doesn't seem to be as strong as Refresh, and Goad is unreliable because you have to have someone else cast it on you.

Plus, TP costs just discourages the use of Skill Speed in most cases and consolidating the resource into MP will just result in the same thing. I wanna see us going into the expansion and maybe going Crit > SkS > DH > Det or Crit > DH > SkS > Det.
Could anyone supply the exact quotes on the later updated info on TP removal? When last I saw the exact quotes, during the keynotes, it sounded like TP was being removed in the sense of being consolidated with MP, meaning that we'd see one resource, just MP or just TP, or just some new single resource (SP?), and anything that made TP consumption significantly different from MP consumption were being removed/normalized (such as greatly more expensive AoE/ranged costs).

If it really does turn into just MP, then I'm right with you guys -- it makes no sense for purely physical attacks to consume MP. But I wonder, will it then just be another dead resource on physical classes so that the next step is to give us only HP, or will there be new MP interactions a la the stronger but more limited (due to significant drain cost) Monk elemental fists in 1.x?