Merging TP and MP in 5.0
It's more about "removing TP", rather than merging TP with MP.
Invigorate and tactician will be removed.
They are going to have a huge revamp for role actions as well, so there might be parts that feel totally different.
They don't want to add more actions (note: The context here is, they don't want to fill up the hotbars), so there will move actions that are removed or merged with other actions.
They've also already decided the direction they are going with "resistance down" type of actions.
TP and MP conversation from the interview:
Famitsu writer: You said you're merging MP and TP, but it feels like quite a drastic decision. Can you please tell us why?
Yoshida: To simply put it, melee jobs aren't fighting caring about their TP anymore. The only time they do care is, after they are revived and the dev team is balancing the game around that, meaning that TP is no longer a part of the strategy. However with MP, if a healer continues to randomly cast spells, they will run out of MP. If you add raise to the menu, it makes it worse. Players manage their MP with lucid dreaming and actions like mana shift to support them. TP and MP have gone down 2 different paths.
MP has a reason to exist because managing your MP is a part of skill, but TP has totally lost that purpose. Now that sprint doesn't use TP, the TP bar is just floating there because it feels like it. You rarely run out and new players won't understand why it even exists.
Famitsu writer: Maybe.
Yoshida: Even though it has lost most of its purpose, it's still in your face and it just adds something that new players wonder what it's for and also makes the UI complicated. If that's the case, we simply thought it was better to merge it with MP.
We wanted to make resource management as simple as possible. Because you need to keep track of DoTs, GCDs and timers on abilities while fighting, we thought it was necessary to make the base system simple and instead, have each of the jobs be more different from each other. This direction was important when we were making new actions and we thought "we don't need tp anymore".