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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,784
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100

    What is the point of TP by now?

    Current reasons for TP:
    1. To provide out-of-combat content in the form of Invigorate as a skill that should or should not be taken depending on the length of continuous uptime in a fight and whether the party has already taken Tactician.

    2. To compensate for deaths through an out-of-combat choice if too few people have taken Goad/Tactician.

    3. To give us a button to press roughly on CD. Only extant exception: O3S during Book phase's Magic Hammers. Exception insignificant. Up to .5 extra actions per minute with wide leniency and no apparent effects outside of one unimpactful mechanic.

    4. To give us a button not to press if we might die soon, since Invigorate is enough to more than sustain even the highest TP drain rates.

    5. To give us a button to click to affect party or allies who have been recently resurrected. No effect on casters. Generally worthless if the risen allies have Invigorate. Worthless after LB3.

    6. To limit continuous AoE as to nerf mass pulls for low-geared TP-based characters without Invigorate, Goad, or Tactician, without having to make any particular enemy particularly threatening. Does not effect parties who can kill the enemy within x GCDs. Does not affect casters. Does not affect those with TP-restorative tools selected. Niche much?

    7. To gradually devalue Skill Speed. At present, this effect is already eclipsed by CD breakpoints and the scarcity skill speed totals combined with its low effect per point makes this a non-concern. Even at the highest possible amounts of Skill Speed, Invigorate is more than sufficient for all melee DPS to maintain their TP on their own.

    Do any of these feel satisfying enough to warrant an entire universal mechanic?

    If not, what might warrant it? What all could TP do to make it a worthwhile mechanic?
    What would you have TP do instead, if you could, to make it interesting?
    (3)
    Last edited by Shurrikhan; 04-07-2018 at 07:11 PM.

  2. #2
    Player LeeraSorlan's Avatar
    Join Date
    Sep 2014
    Posts
    460
    Character
    Leera Katz
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    TP used to be a mechanic you had to optomize, it was possible to run out of TP in ARR and every job even had specific times to use invigorate to better sustain TP, HW still had a sense of that but it became noticable easier to keep up TP, but it was still a resource you had to try and salvage.

    IN SB TP issues are 100% gone, its 100% impossible to run out of TP unless you are using Aoes or somehow have like 2000 Skillspeed which is unrealistic.


    Even after u die, if u pop invigorate (which WILL be up because youll never need to use it ever) then ur fine for the rest of the fight.
    (2)

  3. #3
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    There's absolutely no point to it, i was actually expecting them to just be removed in SB with the implementation of the special ressource.

    Perhaps next xpac, it'd be nice it would make the party frame smaller with only 2 bars.

    The idea that TP also cap melee dps AoE is weird considering range don't have this issue.
    I don't see any point to it, why would you cap melee AoE?

    The worst is that this is actually only an indrance in dungeon. I can't recall a single boss requiring so much AoE that all melee would run dry.
    (0)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,784
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sylvain View Post
    Perhaps next xpac, it'd be nice it would make the party frame smaller with only 2 bars.
    Sadly, not all jobs would have a reason even to have 2 bars, if TP were removed. Monk, Dragoon, Ninja, and Samurai, for instance, are easily imaginable as having some uses for MP, but Warrior? It's wholly feasible to work something in there, but not nearly so obvious.

    Perhaps it could simply go one way or the other, as well, with those who currently have no use for MP still using TP and only TP (or "SP" or whatever alternative resource), but for different uses than as just a very long stamina bar or means of capping AoE and forcing one to click an extra button once in a while, while the rest use just MP.

    Or you could go one step further and make everyone use both Stamina/Mana and Spirit (or whatever secondary resource that works more leniently and variably, like PvP TP, or works as a builder-spender instead of an entirely front-loaded resource). It can be whatever, for all I care. But if it's there, it'd better be a real mechanic.
    (0)

  5. #5
    Player
    Darty123's Avatar
    Join Date
    May 2017
    Posts
    50
    Character
    Skylar Spirit
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 91
    Quote Originally Posted by Sylvain View Post
    There's absolutely no point to it, i was actually expecting them to just be removed in SB with the implementation of the special ressource.

    Perhaps next xpac, it'd be nice it would make the party frame smaller with only 2 bars.

    The idea that TP also cap melee dps AoE is weird considering range don't have this issue.
    I don't see any point to it, why would you cap melee AoE?

    The worst is that this is actually only an indrance in dungeon. I can't recall a single boss requiring so much AoE that all melee would run dry.
    in A9s you could run out of TP just because there was so much uptime on the boss that is the most recent fight
    (0)

  6. #6
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    With Sprint no longer being tied to TP, its practicality does seem to fall away rather sharply doesn't it?

    It seems to be there to stymie physical dps on long fights and really not much else.
    (0)

  7. #7
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    But almost all. Skill got their tp cost reduced so it's not even possible anymore.
    (0)

  8. #8
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Sylvain View Post
    But almost all. Skill got their tp cost reduced so it's not even possible anymore.
    I run out of TP spamming AoEs or dying (or disconnecting :/) but that's all.
    (0)

  9. #9
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    I think it should simply be removed.
    If kept, it should work in the same manner as pvp where you use it for powerful move but instead of being capped by cd you're cap by the ressource itself.

    I find TP management in pvp much more fun than in over. I mean, it's so useless to see it that I actually cover the bar with the job gauge.
    (0)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,784
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Bumping because an expansion later this is sadly still just as relevant.
    (0)

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