Basically random adds/trash/bosses taking damage from healers AoE healing spells... at least people will know if the things can be healed to death...
Basically random adds/trash/bosses taking damage from healers AoE healing spells... at least people will know if the things can be healed to death...
I do find it a little jarring how generic the dungeon trash in XIV is, or even just enemy behavior in general.
Aside from hunt marks and bosses, once you've seen one monster of a certain type, you pretty much know what every single one you encounter from 1-70 is going to do.
We can do better than that, we can make these "Casual" dungeons entirely impossible to complete for any players and call it a day. That'll show those casuals!
Wipe=boot from the dungeon.
Over healing will make all the mobs immediately aggro you and force the tank to struggle getting aggro back.
Seriously, the amount of healers I see topping tanks off at 99%...
Make Stun, Silence needed again during boss fights.
Take away AOE lines on the ground.
All of the sudden everyone needs to pay attention.
keep dungeons as they are
why do you think the hardest content is done by 1% of the playerbase ? because nobody wants your savage mechanics
simple ...
Because... nobody...? Am I a nobody? KH x XIV cross over confirmed. Also, little Hulk, this is a thread to throw some neat ideas. They aren't savage exclusive but to make the runs a bit more spicy and fun. It's obvious that it's highly unlikely it will happen, as players struggle a lot with mechanics in this game. I wouldn't say it's the 1%, but a higher % actually.
I'd like a dungeon where you're forced to speedrun. Like the user that suggested a Demon Wall like run, I'd say something called Wanderer's Palace EX: A troop of Wandering Tonberries follow you with the sole intention of killing you. You have to break your way in by killing packs and "generals" to unlock the doors (like in Haukke Manor), solve a quick puzzle (like in Sastasha NM or Sunken Temple), break barriers (like in Toto-Rak), swimming included (like Rabanastre), freeing your friends trapped in gaols/cellars (Like in Titan HM or A7) and gauntlet fights (like the last segment of Amdapor's Keep HM). Traps like bombs (Like in PotD) and pits like... any platforming game. If the Tonberry reaches you, it's game over and you have to start from the begining.
Another castrum/prae with (unskippable) cutscenes peppered throughout the entire instance. Added into expert roulette.
:^)
... and black/white holes.
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