Is that what the crickets say to you?however there has been an outcry for this to be changed.


Is that what the crickets say to you?however there has been an outcry for this to be changed.


speaking of troll post i shuold transfer this to the troll thread going on
if your gonna troll, troll in this http://forum.square-enix.com/ffxiv/t...forums-as-well


So you admit that your OP is a troll post?speaking of troll post i shuold transfer this to the troll thread going on
if your gonna troll, troll in this http://forum.square-enix.com/ffxiv/t...forums-as-well
yeah i would agree they revive all the NM gear and make those same NM's harder to kill, after the parties were reduced from 15 to 8 ppls they made those NM's a lot easier, we need difficulty and about the meldable gear rare/ex gear should be meldable too and i would like them to switch to a similar system like WoW were some gear had a certain number of slots, that way is easier to balance new gear/crafted gear/rare/ex gear/ HNM gear/dungeon gear, etc and if u want to repplace a materia in some slots be able to do it without breaking other materias in different slots.


for very op gear id suggest using the blue/rare color or red for gear that cant not be melded.yeah i would agree they revive all the NM gear and make those same NM's harder to kill, after the parties were reduced from 15 to 8 ppls they made those NM's a lot easier, we need difficulty and about the meldable gear rare/ex gear should be meldable too and i would like them to switch to a similar system like WoW were some gear had a certain number of slots, that way is easier to balance new gear/crafted gear/rare/ex gear/ HNM gear/dungeon gear, etc and if u want to repplace a materia in some slots be able to do it without breaking other materias in different slots.
i like the idea of allowing rare gear to also be doubled melded since allot of people will try ad break them and have to farm them again.



i actually would rather they balancing materia system. All contents drops aren't useless...they're just very weaker than multimelded gear. IMO materia bonuses should be lowered to like STR I = +1, STR II = +2, STR III = +3, STR IV = +4 and STR V = +5, having bonuses even to what you can find on these gears.
This way these gears would be even to a crafted gear with 2-3 materias.
But, to not make crafted gear worthless, would be nice having combination bonuses between materias so a certain combination would also generate an additional effect (example: STR + fire resist = additional effect: chance of dealing fire damage) that cannot be obtained by melding just one materia. This would also nnot only prevent the brainless stacking of the same materia we see now but also add value to those "chocobo down" and similar materias.
Also, i would love to see the spiritbond reseting after every meld (but not reseting upon trade for melding purposes) and the success rate being proportional to spiritbond (the spiritbond gain rate would drop after every meld) so a player could potentially target a 5 materia gear if he's willing to spend enough time with that gear (by enough time i'd say like 2 months worth of killing for someone that plays 2hrs/day). This way the risk of meld failure would be even to players' lazyness...if he wants to be safe he just need to raise spiritbond more for a better success rate, up to the time it will be full and success rate will become 100%. This would also apply even to the first meld...no spiritbond = even first meld having minimal chance of success.


the problem with str4 =4 is it takes big numbers with stats in this game to see a difference. crafted gear will never be worthless cause that's were materia comes from.i actually would rather they balancing materia system. All contents drops aren't useless...they're just very weaker than multimelded gear. IMO materia bonuses should be lowered to like STR I = +1, STR II = +2, STR III = +3, STR IV = +4 and STR V = +5, having bonuses even to what you can find on these gears.
This way these gears would be even to a crafted gear with 2-3 materias.
But, to not make crafted gear worthless, would be nice having combination bonuses between materias so a certain combination would also generate an additional effect (example: STR + fire resist = additional effect: chance of dealing fire damage) that cannot be obtained by melding just one materia. This would also nnot only prevent the brainless stacking of the same materia we see now but also add value to those "chocobo down" and similar materias.
Also, i would love to see the spiritbond reseting after every meld (but not reseting upon trade for melding purposes) and the success rate being proportional to spiritbond (the spiritbond gain rate would drop after every meld) so a player could potentially target a 5 materia gear if he's willing to spend enough time with that gear (by enough time i'd say like 2 months worth of killing for someone that plays 2hrs/day). This way the risk of meld failure would be even to players' lazyness...if he wants to be safe he just need to raise spiritbond more for a better success rate, up to the time it will be full and success rate will become 100%. This would also apply even to the first meld...no spiritbond = even first meld having minimal chance of success.
The thing is that in my op. rare/ex gear most of the times you get it by killing NM's or dungeons or something harder, so the fair thing is that crafted gear will be good enough for parties and endgame content, but rare/ex gear should exceed by far that gear, if i can get a good piece only with money i wont have the need to crack new content, the thing here is if they want crafters to be an important role in gear they should give /rare/ex mats and let them craft without trading.
At the end everyone will get something. In FFXI rare/ex gear and crafted gear was balanced in a way that you needed some crafted parts and some AF or rare/ex parts to have ur character best geared. They should look for something similar.


most of the idea i posted are not my ideas, just some random ideas that fit under the same umbrella i support. There are alot of different ways they can approach rare gear and older drops. I personally think most of the gear shuold be closer in balance so that we see more variety in game and people wont be so obsessed with best in slot. If al the SH gear had stats that were more comparable to a crafted piece with a x2 grade3 meld i would find that acceptable as well. If you guys think SH gear is so great how come barely anyone is using it(except the random few pieces that are decent)
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