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  1. #1
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80

    Ilvl restrictions for leveling dungeons?

    I've seen this brought up quite a but lately but I can't find an actual topic dedicated to it.

    I feel like there should be some (exceedingly liberal) ilvl restrictions to enter leveling dungeons. I don't honestly have numbers off the top of my head, I wasn't here for pre-HW so I don't know what gear progression looked like back then.

    This restriction would apply to matched parties only so if you wanted to go through something crazy low it would still be an option but no one would queue for their daily roulettes to get a healer with an i210 weapon in Doma or a tank wearing a bunch of Yanfemi gear in Abania.

    I'm sure the 'let them play how they want' crowd will come out of the woodwork soon and for those people I just want to say... I don't care. My experience matters too. I've been queueing for roulettes on DPS classes lately and if I can't keep threat off of myself with a combination of Shadewalker, Diversion and me being a mediocre (at best) NIN in a 60+ instance I feel like it's time to make my tank upgrade from the Doman gear (ilvl 200, unupgraded) he is wearing before he gets in the pool with the rest of the kids.

    If this thread has been made let me know, I went back quite a few pages and couldn't find one but I could be mistaken.
    (19)

  2. #2
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Not going to happen. Customers who are bad and don't want to get better will stop being customers. That seems to be SE's stance. When you have dungeon bosses where a single player can solo them because the outgoing damage is that low or bosses where when the tank and healer die, a DPS or two can finish the last 20% of the boss off... Well, the difficulty is low enough that you can carry someone not even playing through the content, let alone one who is poorly geared and playing poorly.

    Getting paired with a DPS who doesn't know what AoE is when facing 10+ mobs is just something I expect these days.
    (3)

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by NovaLevossida View Post
    Not going to happen. Customers who are bad and don't want to get better will stop being customers.
    SE has already put tools in place to fix this. There are vendors in every city that sell 1-60 normal gear. There is ZERO reason to not have current ilvl equipment.
    (1)

  4. #4
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Deceptus View Post
    SE has already put tools in place to fix this. There are vendors in every city that sell 1-60 normal gear. There is ZERO reason to not have current ilvl equipment.
    That is not e a fix, people still enter places undergeared, and dealing with the drama is a headache. No matter how light it is, we need ilevel requirements, people wear gear that pretty much makes it impossible to clear. I seen .. recently, I think it was the tank complaining about the healers gear and flat out told the healer, you are undergeared, just spam heals, and the person couldn't even press 11111 fast enough. So I ended up agreeing to the kick and the other DPS was talking crap, like how it was a, some kind of insult, move to kick them, even though the healer was making the run impossible to clear.

    I am sick in seeing people act like you need to put up with this and carry people just because the game lets you enter it. That is why ilevel requirements are needed, because people think just because it allows you to enter it, means you can clear it. If people are going to act like this, the dev team needs to give more handholding, if they are trying to appeal to people that do not know better.

    Also apparently it costs too much for some people.
    (2)
    Last edited by Vstarstruck; 12-27-2017 at 01:56 AM.

  5. #5
    Player

    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    163
    Quote Originally Posted by Vstarstruck View Post
    That is not e a fix
    it is a fix. if people cant be bothered to go to a vendor and spend minimal amounts of gil then they wont be bothered to wear hodgepodge gear to meet ilevel requirements or just quit the game citing "nothing to do". just doing story quests you can keep your gear updated easily. if people arent doing that, then they either have never played a MMO in their life until now or just intentionally gimping themselves to troll people. games like WoW can have an ilevel requirement because they give you a full set of that gear within the first few half dozen starter quests. Unfortunately SE doesnt really do that. And if the off chance that maybe they dont know there is a vendor that sells gear, I think there should be a quest that alerts new players to this fact, especially in ARR/HW content.
    (0)

  6. #6
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Just the other day I saved a group in Sohm Al on my alt. Supposedly the healer didn't bother gearing up since 40s. My augmented ironworks was very well received.

    Quote Originally Posted by Canopia View Post
    just doing story quests you can keep your gear updated easily
    That really depends on where you are in the game. I'm gearing same alt for the Vault by running sidequests. It is a royal pain in the neck and completely unintuitive. Just running through the Aery once and MSQing would net me about 4 on-level pieces. That's not enough.
    (0)
    Last edited by BillyKaplan; 12-27-2017 at 06:15 AM.

  7. #7
    Player
    Jijifli's Avatar
    Join Date
    Jun 2015
    Posts
    1,384
    Character
    Jijifli Kokofli
    World
    Balmung
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by NovaLevossida View Post
    Not going to happen. Customers who are bad and don't want to get better will stop being customers.
    Wouldn't mind it personally. Had a SAM in Sirensong with all 120 gear. They apparently didn't even know until the end where they apologized, but before that they were mad at the healer for not healing them through one shots. If Square just put a 230 requirement on Sirensong that wouldn't be an issue.
    (1)

  8. #8
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Yeah, they really do need ilvl restrictions on certain dungeons. I was in a group that kept wiping repeatedly in dusk vigil because the scholar was using a level 30 weapon and couldn't keep the tank alive.


    I can see this being even more of a pain in bardam+ where the mobs hit like trucks. I'm not entirely sure why only some dungeons have a ilvl requirement, while others have none.
    (4)

  9. #9
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    I can solo the last boss in the new dungeon with my Warrior. Took me like over 5 minutes after my party wiped, but I still did it. Does that mean it's too easy? Heh... so much for Expert Roulette.

    INCREASE THE DIFFICULTY! GIVE US SAVAGE-LEVEL DUNGEONS!

    ...

    H A R D E R ! ! !
    (0)

  10. #10
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by BluexBird View Post
    I can solo the last boss in the new dungeon with my Warrior. Took me like over 5 minutes after my party wiped, but I still did it. Does that mean it's too easy? Heh... so much for Expert Roulette.

    INCREASE THE DIFFICULTY! GIVE US SAVAGE-LEVEL DUNGEONS!

    ...

    H A R D E R ! ! !
    I wish.

    Friend and I got Kugane Castle with a tank who purposely DC'd at the very end just to troll. Said friend, on Bard, tanked Yojimbo without a problem. The sad part was I had more fun healing her than I've ever had in that dungeon because I actually had to rotate between DPS and healing. This right here is a prime example why players are so bad at the game. Dungeons are basically auto-pilot.

    Anywho, I doubt they ever will because they want us to carry people through story dungeons. When you can faceroll through everyone, it makes it that much easier to compensate for someone who has no clue what they're doing.
    (3)

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