On the flip side of that argument, if it was only 3 jigs, why bother creating a separate inventory for them? The armoury chest already has a section for off-hand items, they could have easily have gone there.There are only 3 jigs, I wouldn't really call it even an inventory. Rather than give us inventory for lures and tackles I wish they'd just get rid of at least 50% of them. It's the one job in the game that has that sort of handicap. I can't even compare it to crafters because most crafters share mats. At the very least, I don't necessarily have to buy it if I need it, not the case with most baits who can only be found from vendors.

Oh lord. I know FFXI used offhand for fishing tackle that was directly geared onto you and that, along with everything else you wore, still took up inventory space. Problem is the armoury chest is too small for the current variety of bait we have and that list is only going to continue to grow. Sigh.
I'd argue it's not an inventory at all. It's baked into the new game system. It's not like you can lose or misplace any of the jigs. It operates on its own separate system.
If they didn't go there with Astrologian (astroglobe and arcana deck) or RDMs (rapier vs. the crystal) I should hope they won't go there for the job who already has the biggest item bloat in the game.The armoury chest already has a section for off-hand items, they could have easily have gone there.

I mean the idea of the tackle box is something that would make the feeling of opening that box up like you're actually a fisherman who set out with a specific inventory of tackle to catch your fish. It would make it feel less boring in my opinion. Because it's honestly one of the blandest gathering classes.



It's not really an inventory. The heads are more like stances that can only take effect when a gig is held. If they were an item they would be interchangeable for new heads like bait or any other piece of gear.
We have been asking for a tacklebox since day 1 and nothing so its not gonna happen, or if it does I will be completely shocked. They got rid of arrows and bullets because they felt it was unfair for one job to be constantly having to supply an item to complete its basic function, but they didn't adhere to that with DoL.
Bait can now be stacked to 999 and we're getting Chocobo Saddlebags (a universal tacklebox.)
I'd say the situation has been solved already.
If someone actively plays FSH, and let's for simplicity's sake talk about a full chocobo-inventory worth of baits, they have 70 inventory slots less than people who don't play FSH. So not really, no. I can't even compare it to people who play crafters vs. the ones who don't because most fish are completely useless to begin with. Crafters at least get something out of what they make, FSH just clog up your inventory without you getting anything tangible in return most of the time
Last edited by BillyKaplan; 12-27-2017 at 07:25 AM.


They said a while back that creating a space for a tackle box would take up as much server resources as just adding more bag space so it didn't make much sense to create inventory space specifically for fishing gear when they could just add the same space as inventory everyone could use for anything. Simply put it would be the same as basically taking bag space we already have and restricting it so you could only put fishing gear in there.
A tackle box wasn't something they could add on top of inventory. It would take up inventory space capacity on the hardware regardless.



... wh... I guess I don't fish enough but.. who carries 70 different types of bait? or needs 70 stacks of 999 bait? do you DO anything but fish?If someone actively plays FSH, and let's for simplicity's sake talk about a full chocobo-inventory worth of baits, they have 70 inventory slots less than people who don't play FSH. So not really, no. I can't even compare it to people who play crafters vs. the ones who don't because most fish are completely useless to begin with. Crafters at least get something out of what they make, FSH just clog up your inventory without you getting anything tangible in return most of the time
if you're not going to do anything with the fish , why are you fishing for them? personally I just vendor or desynth my extra fish. Skill ups and random tin pieces, maybe some sand to sell (it's weirdly profitable sometimes).
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

As an example in my quest purely for log completion and not being an avid fisher at all compared to people that actually play on fisher just because they like fishing, I have 19 lures, 21 if you include two SB scrip lures currently not needed until they add more SB fish, and 30 different varieties of bait sitting in my inventory. All that is for the remaining fish I have left in the game to catch that are all the time, weather, weather chain, fish eyes, or a combination of any of that for big fish or normal fish that fall under those categories such as the very annoying big fish Opabinia or a stubborn small window normal one like Sculptor. At the moment the ones I have left is a continuous revolving door of fish windows coming and going. Fun times... woo x.x
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