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  1. #21
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by ThirdChild_ZKI View Post
    The answer isn't in a raw nerfing of healers but revisiting the Soaring buff. Healers are still effective, but not unstoppable in Frontlines, nor the Feast, yet in RW, 20% more damage, less damage taken, and more healing really is absurd, especially when healing potencies already sit well above most dps weaponskill potencies.

    To my recollection, Fire IV is the only thing that actually matches a Cure I's potency, everything else is generally 500 below it, and in the case of Cure II, nothing matches that. Even Foul is 4500.
    I understand what you're saying; but the point is to not solo healers lol.
    (0)

  2. #22
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Likewise, the point is for healers to not be able to solo or completely block someone.

    Before, a good healer could keep themselves up against a single dps, but wasn't as strong offensively, and a dps could deal a lot of damage, but couldn't sustain themselves in a prolonged fight. While that'd make for a stalemate, in those situations, the more skilled player would triumph.

    Right now, a healer vs dps leaves the dps at a disadvantage. A 10 Soaring dps vs healer possibly gives the dps an advantage. A 10 Soaring healer vs normal dps puts the dps at an even worse disadvantage. And if both have 10 Soaring, that's the same as neither having it. 3 out of those 4 scenarios favor the healer.
    (0)

  3. #23
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    But 1v1 situations against healer should never happened (except if a healer have fun solo guarding a base, but it still need as many healers with the others, and too often, people switch class according to the ones they see. So if there is 3 healers but one wanna be a perfect guardian, it might happen one of the two others just switch class, expecting the 3rd healer to actually go with team).

    In Feast, it should never happened, and in other maps, the one seeing the solo healer can just ignore him and go to the objective. Dps are way stronger than Healers in a way when it comes to destroy crystals for exemple (because the dps will have a heal on his side, so the Healer can't significantly dmg the dps to stop him, nor the crystal to get enough point from it, so the dps is superior when it comes to crystals as long as he has enough healers with him).
    (0)
    Last edited by Fannah; 12-26-2017 at 10:25 PM.

  4. 12-26-2017 10:22 PM
    Reason
    Let's say I'm tired... -> double post.

  5. #24
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    If ppl care about 1v1 why nobody care about dark knights. They are insanely overpowered. Even healers can not kill drk because of shields and self heals they have.
    (2)
    Last edited by Sunako; 12-27-2017 at 12:28 AM.

  6. #25
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    While no healer ought to be roaming solo, it's happened before. Back in 3.x PvP, it was quite rare to run into a solo healer, more likely for a healer + dps they were pocketing. Those were rough situations, and often times it was wiser to retreat, but where you couldn't, it was there your skill was tested against theirs. And more often than not, the better player proved the victor.
    (0)

  7. #26
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by saucyshortcake View Post
    It's 1.3s cast time for basically everything a healer has in pvp. I think all of the heals across all 3 classes, plus their nukes all cast at that speed. For reference, Fire IV is 2.3s to cast.
    But the GCD is the same. Yeah you can look at cast time but the GCD's still line up. So cast time doesn't make too much of a difference when the GCD's line up perfectly.

    Quote Originally Posted by RiyahArp View Post
    You can't gather ce if one healer is present to heal or fight you. You can't retake mid if three are there. You can't even kill one if they LoS intelligently.

    Learn the map. One healer should not be able to stop you from gathering CE. I never have a problem on any DPS I play gathering CE and keeping my party topped off. Also if you are fighting over mid you are playing the map wrong. And if you are trying to kill a healer there are tools to help with the LoS issue.
    (0)
    Last edited by Wintersandman; 12-27-2017 at 02:25 AM.

  8. #27
    Player
    saucyshortcake's Avatar
    Join Date
    Sep 2013
    Posts
    100
    Character
    Kenzeil Zolas
    World
    Behemoth
    Main Class
    Conjurer Lv 30
    Quote Originally Posted by Wintersandman View Post
    But the GCD is the same. Yeah you can look at cast time but the GCD's still line up. So cast time doesn't make too much of a difference when the GCD's line up perfectly.
    That extra 1s of time is time for movement and/or an oGCD. As AST yesterday, a BLM was trying to nuke me. I'd just Malefic, then step behind a tree before any of his nukes could finish casting. He literally could not finish a single spell cast without swiftcast. By which point I had nuked him to 50%. That extra full second of movement time is MASSIVE when you're using it for positioning.
    (0)

  9. #28
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by saucyshortcake View Post
    That extra 1s of time is time for movement and/or an oGCD. As AST yesterday, a BLM was trying to nuke me. I'd just Malefic, then step behind a tree before any of his nukes could finish casting. He literally could not finish a single spell cast without swiftcast. By which point I had nuked him to 50%. That extra full second of movement time is MASSIVE when you're using it for positioning.
    Then the BLM is doing it wrong. As they can easily instant cast Fire or Blizzard and LoS the healer before they get a malefic off.
    (0)

  10. #29
    Player
    saucyshortcake's Avatar
    Join Date
    Sep 2013
    Posts
    100
    Character
    Kenzeil Zolas
    World
    Behemoth
    Main Class
    Conjurer Lv 30
    Quote Originally Posted by Wintersandman View Post
    Then the BLM is doing it wrong.
    You're right, he is. He attempted to attack HealerGodClass by himself.
    (0)

  11. #30
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by saucyshortcake View Post
    You're right, he is. He attempted to attack HealerGodClass by himself.
    See above. BLM's are incredibly highly mobile if not more mobile than a healer.
    (0)

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