I understand what you're saying; but the point is to not solo healers lol.The answer isn't in a raw nerfing of healers but revisiting the Soaring buff. Healers are still effective, but not unstoppable in Frontlines, nor the Feast, yet in RW, 20% more damage, less damage taken, and more healing really is absurd, especially when healing potencies already sit well above most dps weaponskill potencies.
To my recollection, Fire IV is the only thing that actually matches a Cure I's potency, everything else is generally 500 below it, and in the case of Cure II, nothing matches that. Even Foul is 4500.
Likewise, the point is for healers to not be able to solo or completely block someone.
Before, a good healer could keep themselves up against a single dps, but wasn't as strong offensively, and a dps could deal a lot of damage, but couldn't sustain themselves in a prolonged fight. While that'd make for a stalemate, in those situations, the more skilled player would triumph.
Right now, a healer vs dps leaves the dps at a disadvantage. A 10 Soaring dps vs healer possibly gives the dps an advantage. A 10 Soaring healer vs normal dps puts the dps at an even worse disadvantage. And if both have 10 Soaring, that's the same as neither having it. 3 out of those 4 scenarios favor the healer.
But 1v1 situations against healer should never happened (except if a healer have fun solo guarding a base, but it still need as many healers with the others, and too often, people switch class according to the ones they see. So if there is 3 healers but one wanna be a perfect guardian, it might happen one of the two others just switch class, expecting the 3rd healer to actually go with team).
In Feast, it should never happened, and in other maps, the one seeing the solo healer can just ignore him and go to the objective. Dps are way stronger than Healers in a way when it comes to destroy crystals for exemple (because the dps will have a heal on his side, so the Healer can't significantly dmg the dps to stop him, nor the crystal to get enough point from it, so the dps is superior when it comes to crystals as long as he has enough healers with him).
Last edited by Fannah; 12-26-2017 at 10:25 PM.
Player
If ppl care about 1v1 why nobody care about dark knights. They are insanely overpowered. Even healers can not kill drk because of shields and self heals they have.
Last edited by Sunako; 12-27-2017 at 12:28 AM.
While no healer ought to be roaming solo, it's happened before. Back in 3.x PvP, it was quite rare to run into a solo healer, more likely for a healer + dps they were pocketing. Those were rough situations, and often times it was wiser to retreat, but where you couldn't, it was there your skill was tested against theirs. And more often than not, the better player proved the victor.
But the GCD is the same. Yeah you can look at cast time but the GCD's still line up. So cast time doesn't make too much of a difference when the GCD's line up perfectly.
Learn the map. One healer should not be able to stop you from gathering CE. I never have a problem on any DPS I play gathering CE and keeping my party topped off. Also if you are fighting over mid you are playing the map wrong. And if you are trying to kill a healer there are tools to help with the LoS issue.
Last edited by Wintersandman; 12-27-2017 at 02:25 AM.
That extra 1s of time is time for movement and/or an oGCD. As AST yesterday, a BLM was trying to nuke me. I'd just Malefic, then step behind a tree before any of his nukes could finish casting. He literally could not finish a single spell cast without swiftcast. By which point I had nuked him to 50%. That extra full second of movement time is MASSIVE when you're using it for positioning.
Then the BLM is doing it wrong. As they can easily instant cast Fire or Blizzard and LoS the healer before they get a malefic off.That extra 1s of time is time for movement and/or an oGCD. As AST yesterday, a BLM was trying to nuke me. I'd just Malefic, then step behind a tree before any of his nukes could finish casting. He literally could not finish a single spell cast without swiftcast. By which point I had nuked him to 50%. That extra full second of movement time is MASSIVE when you're using it for positioning.
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