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Thread: Dark Knight.

  1. #1
    Player
    Rubytoe's Avatar
    Join Date
    Sep 2015
    Posts
    113
    Character
    Wedge Ironworks
    World
    Lamia
    Main Class
    Machinist Lv 87

    Dark Knight.

    The Blackest Night: change duration from 5 seconds to 8 seconds. Everyone hates mis timing this skill or it just not popping.

    Dark Passenger: change the Dark arts blind debuff to 10 seconds of damage down. This will give them raid wide mitigation utility every 30 secs,
    and a reason to put this back on your hot bar! (i'm kidding, i usually use this when I'm high on mp and not feeling the need to DAAD on 2-4 enemies."

    Carve and Spit: No dark arts version. Make it cost mp "as much as a single Dark Arts use", keep the mp regain and give it 340 potency "100 less than the DA version".
    I'm sure i'm not the only one clipping their GCD during Blood weapon with using Dark Arts + Carve and Spit, so this would get rid of that.

    Any thoughts on this? I'm really thinking this is all we need at the moment other than buffing Bloodspiller to heck and changing Dark mind to all damage reduction.
    (0)
    Last edited by Rubytoe; 12-29-2017 at 04:38 AM.

  2. #2
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Rubytoe View Post
    The Blackest Night: change duration from 5 seconds to 8 seconds. Everyone hates mis timing this skill or it just not popping.

    Dark Passenger: change the Dark arts blind debuff to 10 seconds of damage down. This will give them raid wide mitigation utility every 30 secs,
    and a reason to put this back on your hot bar! (i'm kidding, i usually use this when I'm high on mp and not feeling the need to DAAD on 2-4 enemies."

    Carve and Spit: No dark arts version. Make it cost mp "as much as a single Dark Arts use", keep the mp regain and give it 340 potency "100 less than the DA version".
    I'm sure i'm not the only one clipping their GCD during Blood weapon with using Dark Arts + Carve and Spit, so this would get rid of that.

    Any thoughts on this? I'm really thinking this is all we need at the moment other than buffing Bloodspiller to heck and changing Dark mind to all damage reduction.
    TBN would be a nice change that would almost be impossible to not break. Dark Mind is probably a necessary change and I agree with it, I feel it could also use a small duration buff.

    The rest... Though this does give us a utility it would actually further reduce our damage, which I think will only make us less desirable.

    Better I think:

    Carve and Spit costs 1/2 dark arts potency 380 (boiling the mp return cost and damage together and reducing the potency by the equivalent of the mana returned). Your version worked out to a 30 potency loss.

    Make dark passenger free along with adding the Dark Arts the utility and I think we are on to something.

    Even with this I think we need more damage to pull competitive numbers with warrior and paladin though.

    Something along the lines of making blood weapon 30 second cooldown and buffing bloodspiller to 500 potency is more like the ball park we need in addition to the above.
    (0)
    Last edited by Chrono_Rising; 12-29-2017 at 05:04 AM.

  3. #3
    Player

    Join Date
    Jan 2017
    Posts
    127
    Maybe delibrum made into self heal and with reduced cd? Bring the old blood price back ?
    (1)

  4. #4
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Quote Originally Posted by DamianTenbe View Post
    Maybe delibrum made into self heal and with reduced cd? Bring the old blood price back ?
    Agreed to everything, Delirium being a self-heal on top of the MP recovery with a reduced CD and bringing the old Blood Price back.
    (1)

  5. #5
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Old Blood price is imposible they Nerf It to cut the infinite maná we get on mass pulling and we get a syphon strike maná Buff yo compensate, so forgeth about it
    (0)

  6. #6
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Blood Price could have a secondary DPS effect like Blood Weapon's Attack Speed Boost, or a Convalescence/HP recovery feature if just to give it some flavor. A Conva-ish effect, even if it were weaker than Conva, would be great. From a healer POV, that Bloodprice buff is eye-catching visible on the status tray and I feel like I'm suppose to do something when I see it.
    (0)

  7. #7
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    the problem of buffin blood price it will be complety irelevant bcs is lock behind grit and thats means the buff of any kind with be a waste excep on dungeons.
    (0)

  8. #8
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    make Blood weapon Cooldown at 35 ( I know it seems odd but 30 would be to overpowered) the timer on TBN needs to be at least 8 or 9. Dark passger needs to be 150 potency no 1/2 cost of current mp cost on a 30 sec cd. Dark mind buff to 20% magic Dark arts buffs it to 30% magic 10% physical. blood spiller potency in non grit increase by 50
    (0)

  9. #9
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jukebox12 View Post
    make Blood weapon Cooldown at 35 ( I know it seems odd but 30 would be to overpowered) the timer on TBN needs to be at least 8 or 9. Dark passger needs to be 150 potency no 1/2 cost of current mp cost on a 30 sec cd. Dark mind buff to 20% magic Dark arts buffs it to 30% magic 10% physical. blood spiller potency in non grit increase by 50
    Reducing blood weapon to 30 seconds solves 80% of the dps issue comparing us to paladin, its not super overpowered and would line up better with raid buffs. The 50 potency boost to bloodspiller is probably more reasonable.
    (0)

  10. #10
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Chrono_Rising View Post
    Reducing blood weapon to 30 seconds solves 80% of the dps issue comparing us to paladin, its not super overpowered and would line up better with raid buffs. The 50 potency boost to bloodspiller is probably more reasonable.
    30 secs seems op 35 secs is good
    (0)

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