Hi again. This is the last thread I'm going to make on BLM, I promise. Probably.Please like/comment/critique and bring your friends in to do the same!
To the esteemed developers of FFXIV:
As we are all well aware, BLM could use more damage. Ever since 2.0, Thundercloud has felt great but has underperformed; in 2.x it was used mostly to "fireweave" a firestarter (since remember in those days the firestarter procs happened super late?), in 3.0 launch it was not only a marginal gain over Fire IV but the timer didn't allow for its usage outside of Umbral Ice (since back then the timers were only 10 seconds each), and after it was changed to 10% and increased potency, it STILL felt less satisfying than it should, knowing that your Astral Timer might suffer. At 4.0 launch, it felt amazing to use it with Thunder IV in large mobs, and quite frankly it still does, so bravo. But consider the following:
Lv. 45 (Spell) Thunder III: Damage over time Duration 30s, otherwise same as current spell.
Lv. 45 (Trait) Thundersting: The remaining DoT tick potency from the same Thunder DoT on a target is applied to the initial potency of the next Thundercloud. Refreshes Astral Fire/Umbral Ice.
In case this verbiage is confusing, if there are 10 seconds of Thunder III remaining on a target when Thundercloud hits, the Thundercloud gains initial potency of 120 (40 potency per tick * 10/3 seconds(so three ticks)). This would mean that the initial potency of a Thunder III Thundercloud would be 470 (870 total, whereas currently it is 390 initial/710 total, all without enochian), and if it was applied at 27 seconds remaining on a previous Thunder III (Sharpcast Thunder III > Thundercloud), the initial potency of the resulting Thundercloud would be 830 (1230 potency total, assuming that the first DoT tick could never be factored in).
Let me break this down: Before, if a Black Mage got back-to-back Thunderclouds, a significant amount of DoT potency was wasted (half, even), and this always felt saddening; there was a crapshoot with waiting as long as you can on a Thundercloud proc while praying that you don't get another one (that is then wasted) until you use it at the last second. With this proposed adjustment to Thundercloud, no DoT ticks of Thunder would ever be wasted, increasing the value of Sharpcast + Thunder III/IV significantly, and allowing it to refresh Astral Fire/Umbral Ice would take a lot of ease off the mind of the BLM trying to use it for the timer's sake. Furthermore, the increased DoT duration would help significantly with Thunder III falling off mid-Astral Fire phase with no hope of refreshing it until Umbral Ice. Lastly, this would provide a significant amount more "burst" damage to be used inside buffs like Trick Attack, Foe Requiem and Contagion, not to mention AoE damage. Currently, BLM hits hard but it doesn't feel like it hits REALLY hard anymore (even Foul could use some love), and this would help solve that as well.
On top of this, as a side note, please increase the proc time of all BLM procs to 30 seconds to match the other caster classes. Thank you in advance.
Thank you for reading and considering!