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  1. #61
    Player
    dynus's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    144
    Character
    Ciaran Riagan
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Indefiinable View Post
    I’ve always quite fancied the idea of a dark healer like a puppet master who heals by stealing life force directly from the boss/mobs and giving it though pupppet strings to the player(s) thus damage dealing at the same time. Who’s dots on the boss would equal minor buffs to the party. And would have to sacrifice say a portion of their own health or dots/buffs for “burst” healing. Ooooh it could have either like a creepy mirror or like a voodoo doll < (insert sacrificial lala here) that shows the cause and effect of its actions
    Oh! That's actually a really cool idea!
    (0)

  2. #62
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by dynus View Post
    Oh! That's actually a really cool idea!
    It would be cool if most hard fight wouldnt drop your health to 5% every 30sec. If you need to sacrifice your health to heal, then it can't work in FF because everytime you need to heal (beside AA on the tank), you're most likely very close from death. (In savage content).

    So we run in the same problem as was discussed before with the suggestion of a healer revolving around HoTs.

    FF14 raid damage is just too spiky in most fight to consider sacrificing your own health to heal others (unless it's for a handful of spells, like SCH only have a 2 shield skills) but even if it's for only a few skills.
    If the requirement for your skill is to sacrifice your own health, then it must be a potent skill, so for high damage situation, unfortunately you most likely can't sacrifice your health in those situation (unless the health requirement is so small that most player can safely forget there's such a requirement)
    (0)

  3. #63
    Player
    MysticDreamer's Avatar
    Join Date
    Jan 2017
    Posts
    52
    Character
    Mystic Dreamer
    World
    Faerie
    Main Class
    Black Mage Lv 90
    I want a melee range healer where instead of casting damage spells they use their weapon like a mace or something.Also I wouldn't mind if they added chemist or dancer or something like a shaman/psychic healer would be really cool to me.
    (1)

  4. #64
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,851
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Indefiinable View Post
    I’ve always quite fancied the idea of a dark healer like a puppet master who heals by stealing life force directly from the boss/mobs and giving it though pupppet strings to the player(s) thus damage dealing at the same time. Who’s dots on the boss would equal minor buffs to the party. And would have to sacrifice say a portion of their own health or dots/buffs for “burst” healing. Ooooh it could have either like a creepy mirror or like a voodoo doll < (insert sacrificial lala here) that shows the cause and effect of its actions
    Memories of the earlier Shadow-priest- / Oracle-esque identity for 1.0 Thaumaturge...

    And yeah, this would be neat. No idea how to make it viable without being dominant, but definitely interesting enough to at least warrant blocking out the possibilities.
    (0)

  5. #65
    Player
    s3ystic's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    85
    Character
    Unoe Mitsu
    World
    Leviathan
    Main Class
    Machinist Lv 63
    Yes there is plenty of room to make other healers, one just needs a bit of imagination. I wont get into naming FF classes just pointing out mechanics (gimmicks) from other games that could be utilized:

    6 ideas off the top of my head are:

    * A healer that uses honest to goodness AoE auras to buff and heal, stronger buffs/heals the closer you are, weaker the farther away you are.
    * A turret/totem healer, places down nodes that have buff and healing effects, can link nodes for greater effect.
    * A beam/chain healer, lays down a buff that allows thier heals and buffs to ricochette between other players, a bit challenging since the ricochette effect is random at times.
    * A healer that uses a mechanic not that much different than ninja, they combine glyphs or symbols to create different healing effects.
    * A healer that get in melee range, thier strikes land a debuff that allows all thier allies who hit the same creature to get healing and buffs from that creature.
    * A healer that is kind of a controller, one who lays down ranged debuffs and to that effect small but functional ammounts of healing come from the afflicted target.

    Disclaimer: I am not suggesting these classes to actually be put in the game, which is the reason why i have not named them. I am not actually asking to put more classes in the game, this is just to facilitate the discussion as it has been presented. I am not suggesting that the game be changed in any way or mechanics to be adjusted from what they are, however these are ideas that i see as the realm of possibility with the mechanics we have now. Lastly, I also realize that several of these ideas may be redundant, again the idea is to help stimulate creative thinking and not about any form of competition over brainstorming.
    (0)

  6. #66
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by s3ystic View Post
    * A healer that uses honest to goodness AoE auras to buff and heal, stronger buffs/heals the closer you are, weaker the farther away you are.
    Your ideas are pretty good, but this one here would be a nightmare. BRDs and BLMs love to float around on the very edge of AoE heals. This would just make healing these buggers even harder!
    (0)

  7. #67
    Player
    DeadPoolJ's Avatar
    Join Date
    Oct 2017
    Posts
    1
    Character
    M'phah Nunh
    World
    Balmung
    Main Class
    Scholar Lv 70
    Some ideas I had for healers.

    Dancer: Uses melee combos to perform dances. Dances provide buffs in an aura around the dancer. Has an ability to dash to a party member. Positioning is important.

    Chemist: Uses a syringe gun. No cast times. Can use Mix to provide debuffs. Think MCH for playstyle.
    (0)

  8. #68
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Necromancer. Because we already have an emo tank class, might as well make an emo healing class.
    (0)

  9. #69
    Player
    supaiku's Avatar
    Join Date
    Jul 2015
    Posts
    86
    Character
    Shinobu Yomi
    World
    Shiva
    Main Class
    Black Mage Lv 88
    This idea of a necromancer just came to my mind. Not sure if this would even work, but I want to share my thoughts:

    1) basic heal
    2) instant single heal
    3) aoe heal
    4) basic damage spell
    5) aoe damage spell
    6) deals damage and drains hp
    7) sacrifices own hp to heal an ally
    8) deals damage and drains mp
    9) sacrifices own mp to heal the mp of an ally
    10) every time an enemy dies, every ally inflicted with this spell will be healed
    11) places a field on the ground, switching healing and damaging effects for everyone staying in the field
    12) reduces own hp to 1 to increase job gauge by 25%
    13) revive

    job gauge:
    gets filled when the party receives damage (or gets filled when time passes)– depending on the gauge, the following skills can be used on one ally:
    25%: deletes the death debuff of a party member
    75%: if an ally dies, he/she can live for 10 more seconds after death, ignoring incoming damage, but getting affected by mechanics
    100%: if an ally dies, he/she will be instantly revived
    (1)
    Last edited by supaiku; 01-01-2018 at 07:16 PM.

  10. #70
    Player
    StragoMagus's Avatar
    Join Date
    Sep 2017
    Posts
    30
    Character
    Strago Magus
    World
    Louisoix
    Main Class
    Conjurer Lv 70
    I’m liking the concept of using HP to heal and allowing distribution of MP around as this type of healer will be in sync with Mage type parties. We already have physical parties might as well have a magical one (along with a mystic/blue knight). I can foresee clashes in idealogy between these two on the forums though!
    (0)

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