I like that you pointed out the gabling part of BLM. Many people love to complain of their own job's rng, MNKs been doing that a lot lately, but BLM's rng is a gamble that fundamentally changes the rotation and how they'll move and fit spells into party buffs. Even sharpcasting becomes a gamble because of the nature of Thunder and many don't really realize that.
As for mobility, while mobility is mostly fine for experienced BLMs, its a massive factor holding people from accepting them into parties because many many players have a hard time with it, so it just have become a stigma for the job and making mobility easier would help with the job's viability on low skilled parties and welcome more players to it. Though this will not fix BLM's real issues.
In the other BLM threads people always talk of majorly the same two things: BLM is not welcomed in low skilled groups because its a job that low skilled players mostly do bad with; BLM is not accepted in high skilled groups because it doesn't deal enough damage. Both should be adressed. On top of that BLM has a few useless buttons like Freeze and Blizzard II (you can kind of consider Fire II into it past lv68) and I wonder if SE will do something with those like they did with Tri-Bind.
BLM has so many issues that I don't even know what they will or should adress.


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