Enviroment/immersion
-Can we bring life to the town? Have NPc's do something aside from just stand there staring off into the distance? Maybe some ambient wildlife sounds, or bustle of a city? Maybe have some walk, look like they are conversting? The towns feel dead.
-Music.. the battle music just strikes me as odd. Its dramatic and full of energy.. to kill a rat. I could see something of that "energy level" for a boss fight, but not for someone slaughtering sheep.. it gets old, and fast. Same thing with the music when you start a leve.
-The darkness that accompanies every action (weapon ability, spell, ect..) its actually pretty annoying. And seeing how you can spam abilites, i don't see a reason for it. The first time it happens you think "ah, i'm doing something special".. then the weapon skill hits for 3 more damage than an auto attack.
-How it in certain spots i can scale a 6ft wall (assuming my elvaan (yes, not using the new names so :P) is about that tall), but in others i can't get over a 1ft wall?
-Mobs seem too clustered and segragated. It would do a lot for the world if they made it seem more like an ecosystem... hell even have a food chain that "could" be observed if you watched them long enough. (sorry i'm a dork)
-Teleporting.. why? You guys spent a lot of effort making this game pretty. Why make it where you can just jump to any crystal?
Camera
-In first person when attacking something such as a rat which moves a bit during the attack the camera tries to follow it, and its pretty annoying. Why not have the camera lock on where the creature physically is and not follow its short attack motion?
-Is there a way to lock the camera behind you? If not, could there be? (sorry, haven't played long and messed with it, which is why i generally go to 1st person)
Death
-When you die, why not have a popup as opposed to a message in your chat log telling you to return in the menu? Just a "Do you wish to return y/n"? I kinda missed the message (as i sorta butchered the chat windows/ui to be more to my liking)