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  1. #1
    Player
    Alise's Avatar
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    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80

    Please let mage 's active mode become more useful.

    I think that it look silly on how you never pull your rod/wand up in fighting at all as a mage. With the current battle design, it is best to stay on passive mode and just have your rod/wand hanging in your body ,never even need to touch it.

    So.. I would think that it would be cool, if SE can balance this out and allow mage to use active mode in a fight too. (Mage doesn't have much to do in a fight currently.) I can understand that in patch 1.19. SE has an temporary fix for mage to be able to cast spell in passive mode. I think it is good addition, however, I don't think it is good to make "passive mode spell = as strong as = active mode spell" Passive mode suppose to be better in term of "I need as much regen as I can" instead if "this is the only best mode"

    It doesn't necessary to be like my idea. But I think some good examples which is make sense and make active mode useful:


    "At active mode, mag potency and heal potency become 15% higher"
    (Make mage to go active mode before casting spell, and rest in passive mode for mp regen)

    or

    "Only at active mode that your weapon status will become useful"
    (I think this is very make sense. In most people image, wizard won't have power grant from rod if he just put the rod hang over his back)

    or

    "Let phantom dart become mage 's auto-attack"
    (I think this is only make sense because mage has TP skill too.)


    Please like this thread, if you think that mage 's active mode should be somewhat useful.
    (45)
    Last edited by Alise; 01-03-2012 at 01:52 PM.

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  2. #2
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Only use I found for it was to get enough TP to use Second Wind so I could save some MP on not using Cure every few encounters.
    (1)

    Peach Parfait/Khulan Angura on Gilgamesh

  3. #3
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    And like this post if you realize that the number of likes on an OP is not conclusive of the player communities overall opinion.


    On topic:

    An increase in potency for spells in active mode would be a very good addition. Hell, give the mages back their "dart" attacks that have a status effect attached to them, increasing potency further.
    (4)

  4. #4
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Alerith View Post
    On topic:

    An increase in potency for spells in active mode would be a very good addition. Hell, give the mages back their "dart" attacks that have a status effect attached to them, increasing potency further.

    Yes, just add that phantom dart auto-attack idea in the OP. I think it only make sense to have that on active mode.
    (1)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  5. #5
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alise View Post

    Yes, just add that phantom dart auto-attack idea in the OP. I think it only make sense to have that on active mode.
    I do not agree with making it an auto attack, unless it's designed to be toggled so you can turn it off without leaving active mode.
    (2)

  6. #6
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    I don't really agree with active mode being better, but I think something needs to be done in general to the mage "stance."

    Standing ho hum not doing anything to regen MP is ridiculous. This is a huge crutch on overall fight design. "Lets make x spot for where mages can stand the entire fight to regen mana." This isn't exciting and its counter-intuitive to what mages should be about.

    A large number of mage complaints stem from the fact that we burn through mana and then have to regen it. If we continually regenned mana based on stats this wouldn't be an issue.

    /rest /sit in a variety of MMOs have been used before, including XI. I think we need to see this awful "stand around and do absolutely nothing" tactic be eradicated. Then you don't need "active mode" to be anything super special. If we had more MP to do more things, we could have better active abilities (like shielding people from incoming damage, or boosting our own healing potency with a consistent mana drain).

    I do support the ranged auto wanding/darting though. Expecting mages to melee is like expecting a warrior to cast fire and have it mean something...
    (9)

  7. #7
    Player
    Kailea_Nagisa's Avatar
    Join Date
    Apr 2011
    Posts
    967
    Character
    Kailea Nagisa
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Alise View Post
    "Let phantom dart become mage 's auto-attack"
    (I think this is only make sense because mage has TP skill too.)
    for the love of god no, there is a reason why Ranged attacks of any kind are not auto.......

    keep it auto attack melee or give them Phantom Dart back and make it a clicky click attack.

    about the two modes though..... maybe....

    passive = less mana and less potency
    active= normal mana and normal potency

    it should be kept simple, but at the same time be a big enough difference to want to swap between the two modes.
    (2)

  8. #8
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    I'm tired of even having a TP bar just for Second Wind. What's going to be the use of it on mages when jobs come out? We can't cross class skills and abilities, so what will be the point?
    (0)

  9. #9
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Kailea_Nagisa View Post
    for the love of god no, there is a reason why Ranged attacks of any kind are not auto.......
    Why is that exactly? I thought for Archers it was because arrows are a consumable item. That wouldn't be an issue for mages.
    (0)

  10. #10
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    On a side note, I don't see why we can't regen MP while in active mode. If we haven't done anything in, let's say 5 seconds, then you start regening MP.

    Looking at the picture that was posted by the team


    Why can't we regen MP like the white mage is standing. At least you look like you are doing something.
    (1)

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