Here are battle related issues i've noticed in my short playtime.

Battle related
-If you don't have TP a move isn't highlighted because you can't do it. Why is this different with feint where its highlighted, but you can't execute it till you miss an attack? Either way the "requirements aren't met".
-Not being able to remove class specific actions from your action bar. I just moved them to another bar.. but why can't i just take them off if i don't plan to use them?
-When fighting 2 mobs, and i use an ability to kill the first one. I see its health go to 0, i see that i got xp and drops from it.. but i still have a delay before i can target the second? Its not a long delay, but it feels like it when you still have another mob smacking you around. Its not game breaking, but its annoying and worth mentioning.
-Even fighting 2 mobs in "active" mode, if i kill one and another attacks i target it, but won't auto attack it until i hit enter/select it. The same thing occurs when a mob goes underground(mole) or a bogy does a phase out attack. I have to reselect to attack a mob i'm already attacking... shouldn't the auto attack kick in if you're in active mode and have something in range targeted?
- Clicking your mouse, such as moving a window or looking at the chat log, can untarget even a "locked" enemy causing you to stop attacking.
-Why is it on the action bar if you use a spell you have to select a target, but if you use a weapon ability it goes on the target you're attacking? Shouldn't these be the same?
-Active/passive mode, is a key press nessicary? If i want to attack something in passive mode i have to make 2 actions. Go into active (press f), then select the mob to attack (or pick an ability), unless i'm a mage in which i can kill in passive. Why not make active mode itself passive and kick in when you attack a mob, then end when combat ends?
-The action bar dissapears when you don't constantly give an input.. its a little annoying especially if you just moved stuff around and dont remember where you put it. (Granted i'd prefer to do things macro based like in ffxi.. but i've never played that) Could there be an option not to have it go away?
-Can mages not get interupted casting spells by melee attacks? I kinda screwed up and agroed 3 mobs as a conjurer that were 3 levels higher than me... never once got interupted. This might be the way its intended... but if you're trying to cast something with 3 people stabbing you... i'd think it would be difficult.
-How is claiming supposed to work? I attacked a sheep, hit it once, was about to swing again and it fell over dead because a level 50 ranger was one shotting them (this happened 3 or 4 more times despite me asking him to leave me some close to the 4 star mobs i was attempting to get TP to take on).