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  1. #1
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80

    8 Man ARR Dungeon Suggestions

    Well , here we stand at the precipice of loooong wait queues rather than the old I think under 5 minute queues back when it was skippable cut scenes. We can tell that nobody really wants to go through those things oooover and ooooover for little reward since the so called massive xp gain is honestly dramatically little. So here's a few suggestions to boost number of players doing this. Namely Tanks and Healers (DPS has 45 minutes to an hour Wait most times) And alot of times youre getting those two with no new people to the dungeoun.

    1. Quintupple the xp.

    2.Make little Tokens that you get at the end of the run and have them tradable to the calamity vendor for glam peices of the four generals armor.

    3.Make the CS skippable if there are new to dungeon members in the group.

    4.Double the Tome Bonus.

    These are just a few suggestions.
    (0)
    Last edited by kidalutz; 04-28-2018 at 09:46 PM.

  2. #2
    Player
    MelinShoot's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    8
    Character
    Melin Shoot
    World
    Jenova
    Main Class
    Scholar Lv 70
    I think there's a class balancing issue in DF as a whole.

    For example: DPS Qs in dungeon taking just as long. Actually, Everything except for Alliance Roullette and PVP roulette is always waiting on tanks.
    Alliance roulette Is almost always over populated with tanks, and therefore Tank Q is 45 minutes. (this has to do with 3 tanks, vs 6 healers, vs 12 dps requirements)

    MSQ Roulette on the other hand is beholden to new players.

    The cutscenes in the MSQ were an OLD backlog complaint from 2.0, And it's strange why they took so long to "fix" it.
    But, it seems to be working as intended. The only way to fix the lack of tanks/healers in the Que is to find a fix for the other Q issues.

    and hopefully that fix isn't just "remove the second tank like in Labyrinth of the Ancients"

    But if players just don't want to play Tanks like the devs have suggested before, out of the box solutions might be all we have.
    (0)