Quote Originally Posted by Modnica View Post
There is a saying: If you want earn sometning, you need to spend something. Nothing is free and if devs dont understand or dont want to understand it that's their fatal error.
A "fatal error" of 1.0 was that everything was composed of way too many polygons. 2.0 changed that by using textures instead of polygons on items and scenery.

Hair cannot be made simply with textures because it has to fall and move certain ways. They've optimized it but as we can see ingame, there's still a limit to it as longer hair (past the shoulders) tend to stick out on certain equipment. Longer hair would need more polygons for it to move and fall differently otherwise it will go straight through fluffy skirts and dresses. It's expensive not only for the developer but also the player because more polygons = larger strain on graphics generation.